Search found 30 matches

by TeslaCuil
Fri Oct 16, 2015 5:47 pm
Forum: Your Suggestions
Topic: Warp duration increase & Livable ships
Replies: 23
Views: 3402

Re: Warp duration increase & Livable ships

I should repeat that the jump DOES serve a real purpose, as a loading screen for the next area, and to ensure that the game is properly synced to all players, so removing it completely isn't really possible. HOWEVER I do think that the amount of time spent in the jump should be a lot less (just a co...
by TeslaCuil
Wed Oct 14, 2015 12:41 am
Forum: Your Suggestions
Topic: Warp duration increase & Livable ships
Replies: 23
Views: 3402

Re: Warp duration increase & Livable ships

The jump time is also used to ensure that all players are fully synced before the new level loads, but I do think the duration of the jump is longer then it needs to be. I think the best option is just to reduce the jump time to 30 seconds or so.
by TeslaCuil
Fri Sep 25, 2015 11:22 am
Forum: Your Suggestions
Topic: Non Combat Encounters
Replies: 5
Views: 774

Re: Non Combat Encounters

An idea I had that would help with this would be the addition of a new console for comms (there is a space for it on every ship as well, since the pilot was moved). Basically, the comms station would be used to communicate with other ships and the station, using the new conversation system that was ...
by TeslaCuil
Fri Sep 25, 2015 11:02 am
Forum: Your Suggestions
Topic: A Rethinking of Responsibilities
Replies: 6
Views: 592

Re: A Rethinking of Responsibilities

These ideas are all excellent, I also wanted to add that the programs the scientist has access to should be changed a bit to act more like enemy debuffs. A few examples: reduce enemy thruster speed by 20% reduce enemy fire rate by 10% reduce enemy shield recharge speed by 10% increase enemy core tem...
by TeslaCuil
Fri Sep 25, 2015 10:50 am
Forum: Your Suggestions
Topic: Simple revive system & more punishing respawns
Replies: 10
Views: 1362

Re: Simple revive system & more punishing respawns

I agree that losing a talent point makes sense, also the timer should be much longer. In terms of changes to combat, at one point you were able to hold rmb to focus your aim, allowing you to shoot from further away. I think this system needs to be brought back, as it allowed for some level of tactic...
by TeslaCuil
Fri Sep 25, 2015 10:43 am
Forum: General Discussion
Topic: Is the captain The Captain? Some thoughts on tactics.
Replies: 47
Views: 9244

Re: Is the captain The Captain? Some thoughts on tactics.

One of the biggest issues I have with this game is that it's core gameplay mechanic (controlling your ship through physical screens) is underused. Sure, you can do some minor ship control things through the screens, but a large majority of the actual gameplay (target selection, orders, trading, inve...
by TeslaCuil
Tue Sep 15, 2015 9:20 pm
Forum: Announcements
Topic: Beta 2.01 Hotfix
Replies: 2
Views: 821

Re: Beta 2.01 Hotfix

Then animation issues are fixed on my end :)
by TeslaCuil
Tue Sep 15, 2015 2:38 pm
Forum: Announcements
Topic: Beta 2 Release Notes
Replies: 3
Views: 3466

Re: Beta 2 Release Notes

Love the new ship! :D I did notice a couple of bugs: On the WD Destroyer, your character sometimes gets stuck in the falling animation. Events I have noticed causing this: - using the pilot console - teleporting to the ship - walking down a slope - entering warp On the WD Destroyer's teleporter, the...
by TeslaCuil
Thu Aug 27, 2015 6:29 pm
Forum: Your Suggestions
Topic: Mouse smoothing
Replies: 0
Views: 246

Mouse smoothing

One of the things that has always bugged me about this game is the mouse control seems super floaty, like what happens when there is a lot of mouse smoothing. If the game does have mouse smoothing, a way to turn it off would be greatly appreciated. If there is not, you may want to take a look at the...
by TeslaCuil
Tue Jul 14, 2015 1:12 pm
Forum: Your Suggestions
Topic: First person piloting thoughts
Replies: 2
Views: 363

Re: First person piloting thoughts

It looks like they have left a lot of space for new view screens around the piloting stations, so it will be interesting to see what kind of info they decide to put there. Something like a radar would indeed be quite useful. Also, I'm not sure if this is a bug or not, but atm while piloting in first...