Search found 104 matches
- Tue May 26, 2020 3:01 pm
- Forum: Your Suggestions
- Topic: "No Trespassing" Signage for Repair/Warp Stations
- Replies: 2
- Views: 811
"No Trespassing" Signage for Repair/Warp Stations
I've been watching a few streams on and off, and I noticed that players new to Pulsar would wander into repair or warp stations, and were immediately open fired upon by security, protecting the services on board. I suggest reworking those interiors with clear signage that warns players that they wil...
- Fri Jan 24, 2020 11:36 pm
- Forum: Bug Reporting Section
- Topic: The Academy Scientist Room Bugs
- Replies: 1
- Views: 792
The Academy Scientist Room Bugs
I know I made mention of it on my Academy thoughts , but just to make sure that it's not overlooked, I wanted to make this bug report! All these are on Beta 27.1. The Scientist screens (Virus/Status/Sensor) are at a slight angle and part of the screen clips into wall, as seen here . Also, when inter...
- Fri Jan 24, 2020 11:21 pm
- Forum: General Discussion
- Topic: The Academy Discussions and Improvements
- Replies: 2
- Views: 1766
The Academy Discussions and Improvements
I've spent about an hour going through The Academy getting a feel for how it currently plays out. There's definitely room for improvement, but for a first pass, this was really well done! It was a great call to have people standing around to 'talk' with for the tutorial. It also acts like a guide to...
- Sat Aug 31, 2019 2:13 pm
- Forum: Bug Reporting Section
- Topic: Sci-bot doesn't execute programs on Stargazer
- Replies: 3
- Views: 1187
Re: Sci-bot doesn't execute programs on Stargazer
I can second this issue, as of Beta 25.3. My guess is that it's because the bots aren't standing within range of the screens when they should be manning their station. They instead tend to stand either in the ramp behind or near the communication screen on the left side of the bridge, opposite of th...
- Sun Dec 09, 2018 4:28 pm
- Forum: Your Suggestions
- Topic: Regarding FPS combat: Polish
- Replies: 2
- Views: 1034
Re: Regarding FPS combat: Polish
As a stopgap measure, you can slow down combat by decreasing damage and/or having a 1.5 second immunity when taking potentially fatal damage. (Plus, it's more memorable scraping by with only 1% health!). For a longer term solution, it's probably due to lack of the enemy telegraphing its movements an...
- Thu Feb 08, 2018 12:03 am
- Forum: Bug Reporting Section
- Topic: [Beta 17.2] "Intercept Cargo Shipment" mission issues
- Replies: 1
- Views: 1281
[Beta 17.2] "Intercept Cargo Shipment" mission issues
I've noticed the following two separate issues revolving around the "Intercept Cargo Shipment" mission from the AoG, while commanding the Carrier, but without using the cloaking device. ---------------------------- Bug Report ---------------------------- OS: Windows 7 Pro Game Version: Beta 17.2 Dat...
- Wed Feb 07, 2018 11:18 pm
- Forum: Bug Reporting Section
- Topic: [Beta 17.2] Duplicate component extraction by rapid clicking
- Replies: 1
- Views: 1252
[Beta 17.2] Duplicate component extraction by rapid clicking
---------------------------- Bug Report ---------------------------- OS: Windows 7 Pro Game Version: Beta 17.2 Date and Time Encountered (DD/MM/YY, HH:MM (12h format)): N/A ---------------------------- Possible Conflicting Software (such as firewalls and anti-virus): Borderless Gaming 9.4.9 Severity...
- Thu Jan 25, 2018 9:53 pm
- Forum: Bug Reporting Section
- Topic: [Beta 17.0] No mouse sensitivity options for sensor dish
- Replies: 1
- Views: 1212
[Beta 17.0] No mouse sensitivity options for sensor dish
---------------------------- Bug Report ---------------------------- OS: Windows 7 Pro Game Version: Beta 17.0 Date and Time Encountered (DD/MM/YY, HH:MM (12h format)): N/A ---------------------------- Possible Conflicting Software (such as firewalls and anti-virus): Borderless Gaming 9.4.9 Severity...
- Mon Mar 20, 2017 6:12 pm
- Forum: Announcements
- Topic: Beta 13.5 Release Notes
- Replies: 7
- Views: 3320
Re: Beta 13.5 Release Notes
I'm quite curious, what exactly did you change with the weapons? (Also, did you take any inspriation from this old post?)Edinstein wrote: -Some turret fire rates / damage / power usage tweaked
- Thu Jan 12, 2017 3:31 pm
- Forum: Your Suggestions
- Topic: Boarding is too easy
- Replies: 10
- Views: 4013
Re: Boarding is too easy
The danger of buffing as hard as you're suggesting is that it can be VERY hard to predict the outcomes. Buffing health of the AI by 100%, AND giving them temporary invulnerability on respawn, AND giving them better weapons will snowball with multiple buffs complementing one another to become strong...