Search found 116 matches
- Mon Dec 28, 2015 2:47 pm
- Forum: Your Questions
- Topic: Some questions regarding vision/philosophy etc.
- Replies: 2
- Views: 1188
I think the original kickstarter video outlines the general goals for development that have largely remained the same. https://www.kickstarter.com/projects/leafygames/pulsar-lost-colony/description The basic idea is a cartoony 3D 5 player co-op version of FTL with randomized galaxies and missions. T...
- Mon Jun 22, 2015 12:53 pm
- Forum: Your Suggestions
- Topic: Suggestion from many people after playing
- Replies: 5
- Views: 985
Science and Engineer need a lot of complex tasks to do with maintaining things if Captain decides to start stacking on a lot of Engineering/Science equipment (which of course there should be more of), there should be more diversity in Weapons and a larger selection to please Weapons Specialists (as...
- Thu Jun 11, 2015 12:50 pm
- Forum: Bug Reporting Section
- Topic: Pre-Beta character Avatars for other players are glitchy
- Replies: 1
- Views: 439
---------------------------- Bug Report ---------------------------- OS: Windows 7 Game Version: Pre-beta 1 Date and Time Encountered (DD/MM/YY, HH:MM (12h format)): 10/6/15 11pm ---------------------------- Possible Conflicting Software (such as firewalls and anti-virus): Severity: Moderate Descrip...
If everything is on schedule we should see an update by late June early July. If not they might still give us a devlog explaining the delay and offering new estimates. I would hate to see the whole summer go by without any info but that is unlikely.
Foxyss4 wrote:as far as im aware detection is finding ships, em signature is what you give off.
So modulated shields makes it harder for you to see while static shields make it easier for you to be seen?
The developers care very much about this game. They have invested their lives and careers in working only on this game and they wish to see their vision become a reality. It is not just a matter of tricking people into paying $25 for an unfinished product. If it were there would be no transparency, ...
- Mon May 04, 2015 2:22 pm
- Forum: General Discussion
- Topic: PULSAR: The Final Frontier?
- Replies: 2
- Views: 970
If this game is successful enough, bigger companies may try to copy the genre. The developers may eventually release modding tools so modders can make a star trek version of this game.