Search found 36 matches

by Calladium
Sun Jul 30, 2017 1:20 am
Forum: Your Questions
Topic: The mechanics behind the game?
Replies: 3
Views: 1211

Re: The mechanics behind the game?

I have noticed though, the scale of ships compared to each other is a little off. For example, based on the inside dimensions of the Stargazer, you would expect it to be smaller than the intrepid and much smaller than the Carrier and Roland, but they are all close to the same size.
by Calladium
Sun Jul 30, 2017 1:09 am
Forum: Your Suggestions
Topic: Tutorial/Training - Replay Famous Missions
Replies: 2
Views: 757

Re: Tutorial/Training - Replay Famous Missions

If they are planning on making a tutorial, this seems like a good framework. It seems to cover most of the implemented mechanics as they stand.

If I had to decide though, I would much rather have a comprehensive manual than a good tutorial.
by Calladium
Sun Jul 30, 2017 1:05 am
Forum: Your Suggestions
Topic: Improved Weapons Smuggling Mission
Replies: 2
Views: 357

Improved Weapons Smuggling Mission

These are some ideas I had to use currently in-game mechanics to make the A.O.G. Weapons Smuggle mission better. I like this mission, but I see more potential. I don't know the quest giver, but this is the "Smuggling" mission given to you by a woman on a platform in the central hallway of the estate...
by Calladium
Sat Jul 29, 2017 7:43 am
Forum: Your Suggestions
Topic: Conduit - A Pulsar Card Game for 2-5 players
Replies: 5
Views: 889

Re: Conduit - A Pulsar Card Game for 2-5 players

This is awesome! Have you had a chance to playtest this with anyone?
by Calladium
Sat Jul 29, 2017 7:37 am
Forum: Your Suggestions
Topic: Quick Fix to Game-Breaking Mechanic
Replies: 9
Views: 1118

Re: Quick Fix to Game-Breaking Mechanic

I agree that a toggle is a good idea. The infected don't seem like they are finished yet, imo. Until they make the Infected and Infected space more than just something to be avoided, we should be able to opt out of the spread. In the future though, I would hope that there is more interaction with th...
by Calladium
Tue Apr 25, 2017 3:04 pm
Forum: Announcements
Topic: Beta 14 Release Notes
Replies: 7
Views: 3262

Re: Beta 14 Release Notes

CyberDefense is slightly less effective overall
Added more virus options for Tactical Drones
I haven't seen any NPC-Controlled ships USING virus' for a very long time, am I right in thinking that NPC virus use will be more common now?
by Calladium
Wed Sep 28, 2016 12:59 am
Forum: General Discussion
Topic: Custom AI Configurations
Replies: 7
Views: 2213

Custom AI Configurations

I thought it would be cool to start a thread where people can post some of their custom AI configurations. We can say what we changed about the default AI, what it's purpose was, how it affected Bot behavior, and maybe even if it should be added to the default set-up. I'll start off with a simple on...
by Calladium
Tue Sep 27, 2016 8:59 pm
Forum: Your Questions
Topic: Do Processors stack?
Replies: 3
Views: 747

Do Processors stack?

I have been working on the assumption that their effects stack with eachother, but the only reason I thought this was because there are more processor slots than their are types of processors so it would make sense. Does anyone have evidence whether or not processors effects stack?
by Calladium
Tue Sep 27, 2016 8:05 pm
Forum: Your Suggestions
Topic: How about a Captain's Log?
Replies: 8
Views: 873

Re: How about a Captain's Log?

+1 Love the idea of being able to write personal notes on the science officers database entries. These could use a little more info anyway as they currently serve little purpose. Being able to write your own Captains log would be useful as well. As it stands it acts more like the ship computer's log...
by Calladium
Tue Sep 27, 2016 8:01 pm
Forum: Your Suggestions
Topic: Targeted Ship Selector
Replies: 2
Views: 399

Targeted Ship Selector

I think this would be better as a drop down menu instead of the way it currently is implemented. The main reason being that if there are friendly ships in the sector it is much too easy to target one of them as you cycle to the enemy ship. This is most frustrating when doing the AOG missions that ha...