Search found 18 matches

by kir2yar
Sat Oct 29, 2016 11:14 am
Forum: Your Suggestions
Topic: A comprehensive list of feedback / ideas
Replies: 10
Views: 1711

Re: A comprehensive list of feedback / ideas

Rsslone wrote:
I'm not sure about the fuel cells but I like the lost time. I'll add it to the list!
Ideas about subsystems from my post?
by kir2yar
Sat Oct 29, 2016 10:53 am
Forum: Your Suggestions
Topic: A comprehensive list of feedback / ideas
Replies: 10
Views: 1711

Re: A comprehensive list of feedback / ideas

Chargeable teleporters. Teleporter consume energy and can teleport only if charged. Charge cost may be different per target, like, 5% to station, 25% to planet, 75% (or 50% + enemy.shield%) to enemy ship, 50% to "Beam me up Scotty!". Power cost, charge capacity, charge rate may vary, and you can bu...
by kir2yar
Sat Oct 29, 2016 10:03 am
Forum: Your Suggestions
Topic: A comprehensive list of feedback / ideas
Replies: 10
Views: 1711

Re: A comprehensive list of feedback / ideas

1) Chargeable teleporters. Teleporter consume energy and can teleport only if charged. Charge cost may be different per target, like, 5% to station, 25% to planet, 75% (or 50% + enemy.shield%) to enemy ship, 50% to "Beam me up Scotty!". Power cost, charge capacity, charge rate may vary, and you can ...
by kir2yar
Sat Oct 29, 2016 8:37 am
Forum: Announcements
Topic: Beta 10.6 Release Notes
Replies: 3
Views: 1462

Re: Beta 10.6 Release Notes

-Captain ship target selection overhauled. Tab menu now contains a drop-down menu instead of left-right selector. The Captain can also click on the upper-right UI panel to directly select a target ship. This should help Captains not accidentally target and allied ship during a fight. -Some tweaks t...
by kir2yar
Sat May 28, 2016 5:28 am
Forum: Announcements
Topic: Beta 8.1 Release Notes
Replies: 2
Views: 1687

Re: Beta 8.1 Release Notes

No auto-turrets, no new main guns... :'(
by kir2yar
Fri Oct 30, 2015 1:29 pm
Forum: Your Suggestions
Topic: Repair the Hull with out finding a repair station
Replies: 4
Views: 725

Re: Repair the Hull with out finding a repair station

Maybe this system can't heal as fast as a repair station. Maybe this system uses resources that have to be purchased / found on planets / asteroids. Maybe its really expensive (resource wise) to do this type of repair. As idea: repair cost 1 scrap for 33% of damage Like: Hull 100/1000, used 1 scrap...
by kir2yar
Fri Oct 30, 2015 1:21 pm
Forum: Your Suggestions
Topic: EVA Suits
Replies: 6
Views: 742

Re: EVA Suits

Count EVA suit as armor? Like + 100/200hp (depends on skill level?)
by kir2yar
Thu Oct 01, 2015 4:05 am
Forum: General Discussion
Topic: Is the captain The Captain? Some thoughts on tactics.
Replies: 47
Views: 9835

Re: Is the captain The Captain? Some thoughts on tactics.

Just give capitan PDA (like scanner in scientist invertory), and move all [TAB] options to PDA. Buyable PDA`s with engineering/scientist/capitan screens? Or as staring item. Move all buttons to PDA, make ship screen show only stats/results (no buttons). This can reduce greefing and tie players to ro...
by kir2yar
Thu Oct 01, 2015 1:24 am
Forum: Announcements
Topic: Beta 3.1 Release Notes
Replies: 1
Views: 2892

Re: Beta 3.1 Release Notes

Short bugs: Still no automatic turrets. (Only lvl1 railgun) Playing ~3 hours, visited ~10 shops and 3 exotic shops. ~10 planets. Sometimes, on planets, scanner show loot on platforms where spawned ship components (squares platforms) but platform is empty. Note: Not all platforms trigger this bug. So...
by kir2yar
Tue Sep 29, 2015 2:57 pm
Forum: General Discussion
Topic: Autoturrets
Replies: 5
Views: 1215

Autoturrets

Anyone found autoturret lvl>1 in shops?
I killed both sectors commanders (playing solo on W.D. Destroer), but i can't find automatic turret, except lvl 1 auto railgun.

Also anicent sentry drop 3xScrap + 1xSCP(lvl1). Lol!