Search found 44 matches

by CaptnBarbosa
Mon Nov 18, 2019 9:47 pm
Forum: Your Suggestions
Topic: Take Monetary Support for Aesthetics $
Replies: 0
Views: 29

Take Monetary Support for Aesthetics $

Hey all, I have loved this game for years and I look forward to the updates when they come out. I have also bought this game for many of my friends to show support. Please give me options to give you guys money and continue supporting you. I don't care if it's a stupid hat or some insignia or someth...
by CaptnBarbosa
Sun Jan 20, 2019 2:11 am
Forum: Your Suggestions
Topic: [VR] Sensitive Walking Speeds
Replies: 1
Views: 252

[VR] Sensitive Walking Speeds

Hey Leafy, I was playing Pulsar in VR today and I realized that there is no variable speed to the characters. I know on K&M, walking and running is pretty binary. I have the HTC Vive and I see myself going in full speed just to make minute adjustments to the spots I'm standing in. This would also he...
by CaptnBarbosa
Tue Apr 24, 2018 3:26 pm
Forum: Your Suggestions
Topic: Health Bars and Colors
Replies: 2
Views: 721

Health Bars and Colors

Hey Leafy, (and Ed) I just wanted to note that I'm having trouble deciphering my pilot from enemies. In the heat of the battle or by instant opening and closing of doors, I'm not sure who is friend or foe during boarding fights. ESPECIALLY THE PILOT. I've shot at my pilot so many times wasting preci...
by CaptnBarbosa
Thu Apr 19, 2018 5:16 pm
Forum: Your Suggestions
Topic: VR Suggestions and Feedback
Replies: 3
Views: 393

Re: VR Suggestions and Feedback

@Edinstein I work at a VR Location in New York City. We would be willing to license the game if Leafy is willing to polish up a quick 10 minute experience. I know it feels like it wouldn't do the game justice but it's possible. We have tons of equipment to run the game and since I love it so much, I...
by CaptnBarbosa
Thu Apr 19, 2018 12:34 am
Forum: Your Suggestions
Topic: VR Suggestions and Feedback
Replies: 3
Views: 393

VR Suggestions and Feedback

I'm very happy that VR was included in this game so here are the good points and the bad points. This is from the HTC Vive perspective. Good -The translation to VR is not disorienting. The menus and UI work the same way and it feels natural. Onboarding to VR and orienting yourself takes minimal time...
by CaptnBarbosa
Thu Apr 19, 2018 12:23 am
Forum: Your Suggestions
Topic: Map markers and memos
Replies: 6
Views: 591

Re: Map markers and memos

Yes, I did see the ! and ? markers. That's one way of getting our quests done faster. I know this is a work in progress so by all means take your time. Something very easy to do would be a little bit more descriptive in the text log for the mission. After playing the game more, I'm willing to help w...
by CaptnBarbosa
Wed Apr 18, 2018 2:04 am
Forum: General Discussion
Topic: Feedback on the update +++
Replies: 10
Views: 2009

Feedback on the update +++

Great job on the most recent update! The lighting has been drastically improved and so has the art. The new art characters fit well into the space and the CU base new design is amazing. Everything is a more pleasant experience. -Something to track missions in their spaces (not on the map) would be m...
by CaptnBarbosa
Wed Apr 18, 2018 12:54 am
Forum: Your Suggestions
Topic: Map markers and memos
Replies: 6
Views: 591

Re: Map markers and memos

I would like to second this. If you don't want to make maps, a "tracking" option would be nice to turn on. Essentially, if the AI would path to an NPC or a quest giver, let the "Tracking" show us the way that the AI would take to get to the quest marker. It could be little transparent arrows, a line...
by CaptnBarbosa
Tue Apr 17, 2018 9:48 pm
Forum: Art Section
Topic: This looks like me
Replies: 0
Views: 849

This looks like me

I feel like someone on the dev team saw my video and made sure I could make an avatar that looked just like me :D

Image
by CaptnBarbosa
Tue Jan 30, 2018 2:37 am
Forum: Your Suggestions
Topic: Ship Impact Disorientation
Replies: 1
Views: 381

Ship Impact Disorientation

Usually when a ship is hit, you can see the hull bar and shields go down. I'm suggesting a physics based reaction for direct main gun shots. To simulate the point, some shots should be so powerful in force they knock away crew from their stations. It would be a tiny knock back from the station so th...