Search found 7 matches

by subunit
Thu Sep 29, 2016 5:31 pm
Forum: Community Hub Design Submissions
Topic: Modification to carrier to add a new gameplay path
Replies: 4
Views: 1776

Re: Modification to carrier to add a new gameplay path

vitmerc wrote:that would make it not a carrier, but a cargoship.

Techincally, i would classify it as a "light salvaging vessel"
The meaning of "carrier" differs in civilian shipping from the military context.
by subunit
Thu Sep 29, 2016 5:01 pm
Forum: Your Suggestions
Topic: Revive first, then (limited) respawn
Replies: 0
Views: 381

Revive first, then (limited) respawn

Brief play anecdote from last night: Hikkikomori Maru comes out of warp at an ice planet. 1 humanoid lifesign, few others. Excited, the crew goes down in exosuits and gets the quest to get the guy's thermal regulator or whatever. We have to cross a minefield in close file behind the scientist on his...
by subunit
Mon Sep 26, 2016 4:14 am
Forum: Your Suggestions
Topic: Scaning really lacks. Some ideas to improve it.
Replies: 8
Views: 1257

Re: Scaning really lacks. Some ideas to improve it.

There are a lot of things I think could be done to make scanning useful. For one, ships need to exist in a state besides "fully detected" and "gone." Things like faint sensor ghosts, unidentified contacts, etc should be normal, with the scientist getting to decide if they want to activate a ping or...
by subunit
Mon Sep 26, 2016 4:09 am
Forum: Your Suggestions
Topic: "Beam us up, Scotty!" - Engineer teleporting people remotely
Replies: 18
Views: 3501

Re: "Beam us up, Scotty!" - Engineer teleporting people remo

Is the auto-teleport back to ship when the ship leaves for another sector a technical limitation or a gameplay device (prevent accidentally/deliberately stranding people)?
by subunit
Mon Sep 26, 2016 4:00 am
Forum: Your Suggestions
Topic: Positional speech option
Replies: 0
Views: 310

Positional speech option

It would be a big immersion booster if there was an option to make the in-game voice chat reference the ship navmesh to make speech positional (speaker balance adjusted to reflect talking person's direction, volume adjusted to reflect distance, muted if there are intervening objects), with a second ...
by subunit
Mon Sep 26, 2016 3:43 am
Forum: Your Suggestions
Topic: Extractor and Flagging, Needs Work
Replies: 7
Views: 2914

Re: Extractor and Flagging, Needs Work

Let's think even more extreme. What if you could extract from a ship so long as they were powered down, but extraction was not instant. (Maybe animate some tractor beams to make the effect obvious.) You could beam over and disable the enemy ship by getting to engineering, and once they no longer ha...
by subunit
Mon Sep 26, 2016 3:21 am
Forum: General Discussion
Topic: Small Warp Improvement
Replies: 14
Views: 3476

Re: Small Warp Improvement

These exact suggestions were made several months ago. We will see. I think once warp is engaged you should have to bring the ship to at least 25% throttle to "activate" the warp. This would have to ensure you MUST have engine power and not be overheating. This small change would make jumping into t...