Search found 20 matches

by JonBon
Thu Oct 12, 2017 4:36 pm
Forum: Your Suggestions
Topic: Suggestions Megathread (START HERE)
Replies: 0
Views: 877

Suggestions Megathread (START HERE)

The following is a list of most suggestions made, and organized by category. This has been created to help avoid duplicate suggestions in order to save the time of the posters and ultimately the developers from having to respond to something already posted. Listed items with (parenthesized) words ar...
by JonBon
Fri Aug 04, 2017 9:07 pm
Forum: Your Suggestions
Topic: Scanner - Redesign
Replies: 2
Views: 282

Re: Scanner - Redesign

My concern would be that smaller crews or single-players would be unable to use all the scanner features at the same time since the other scanners would not be present. I hadn't thought of that, definitely a concern. You're right, it would only work if the AI bots could be set to use a scanner. (ne...
by JonBon
Wed Aug 02, 2017 11:23 pm
Forum: Your Suggestions
Topic: Scanner - Redesign
Replies: 2
Views: 282

Scanner - Redesign

Reasoning: More class based items, reason to stay closer together, cooperation Related Talent - Scanner Operations: Improves distance and yield of class related scanners. Explanation: The scanner could be broken down into class specific types. This could allow each type to only display the other ty...
by JonBon
Wed Aug 02, 2017 2:22 am
Forum: Your Suggestions
Topic: Conduit - A Pulsar Card Game for 2-5 players
Replies: 5
Views: 481

Re: Conduit - A Pulsar Card Game for 2-5 players

This game looks great! It's very cleverly designed, and we're interested in seeing how it plays...We appreciate it immensely! Awesome, then the idea is now officially your intellectual property. I will say, it might not be a bad idea to make a cell phone version of this (provided that's realistic, ...
by JonBon
Wed Aug 02, 2017 2:15 am
Forum: Your Suggestions
Topic: Forums - Love and Attention
Replies: 8
Views: 414

Re: Forums - Love and Attention

I understand about your progress thus far. It's exactly what I expected (I've run into similar problems in my field). I will say though, if you revisit this idea in the future. Consider having a meeting once a week with the liaison (skype etc, which would omit a need for in person), then if that one...
by JonBon
Wed Aug 02, 2017 2:08 am
Forum: Your Suggestions
Topic: Ground Combat Interactions
Replies: 2
Views: 215

Re: Ground Combat Interactions

While these things would be pretty cool to have, I'm afraid they are too far outside the scope of the project. Darn! Totally understandable. And I knew when I was writing some stuff down that'd there would be technical limitations, or that it'd be a deviation from intended content, but one can only...
by JonBon
Sun Jul 30, 2017 1:27 pm
Forum: Your Suggestions
Topic: Improved Weapons Smuggling Mission
Replies: 2
Views: 240

Re: Improved Weapons Smuggling Mission

I agree with the integration of the diplomacy and intimidation checks, as well as the condition suggestions for boarding. I think stuff like that can make a mission feel different each time it's played on multiple play throughs. That can help players who join others not feel as bored when repeating ...
by JonBon
Sat Jul 29, 2017 1:52 pm
Forum: Your Suggestions
Topic: Ground Combat Interactions
Replies: 2
Views: 215

Ground Combat Interactions

Manual Resuscitation (CPR) Related Talent - Field Medic: Increases the amount of health an ally is revived at. Fallen allies could have a limited time where any shipmate could perform Cardiopulmonary Resuscitation (CPR), reviving the fallen ally to a low health status. Back to Back Players performi...
by JonBon
Sat Jul 29, 2017 1:48 pm
Forum: Your Suggestions
Topic: Tutorial/Training - Replay Famous Missions
Replies: 2
Views: 468

Tutorial/Training - Replay Famous Missions

Reasoning: I read that the devs were working on a tutorial, I thought I’d make some suggestions. Explanation: Would take place in a instanced section of space, allowing linear progression. Have a 1 player tutorial where the player takes the role of captain on a ship with no other conscious crew. Ea...
by JonBon
Sat Jul 29, 2017 1:41 pm
Forum: Your Suggestions
Topic: Conduit - A Pulsar Card Game for 2-5 players
Replies: 5
Views: 481

Re: Conduit - A Pulsar Card Game for 2-5 players

This is awesome! Have you had a chance to playtest this with anyone? Thank you! I have not play tested it. I was heavily tempted to create a physical version of the game (since I cant program very well) in order to play test it for balance, and proof of concept. However I thought the week it took t...