Search found 46 matches

by Mr. Morague
Thu Sep 05, 2019 11:48 am
Forum: Your Suggestions
Topic: Alternative Gameplay for Hosts
Replies: 1
Views: 42

Alternative Gameplay for Hosts

What if a game host could choose to play as a sort of Game Master instead of captain, allowing someone else to take the role? As a GM, hosts would have be able to influence what their players see and how the galaxy develops within up to 20 sectors around the ship’s location. This can range from the ...
by Mr. Morague
Sat Jul 13, 2019 12:47 pm
Forum: Your Suggestions
Topic: Stealth Run
Replies: 1
Views: 109

Re: Stealth Run

I don't think they'll add the ability to improve extractors, as being able to almost always secure even the best components isn't necessarily a good way to make the game interesting. Viruses seem to act weirdly with a cloaked ship. It seems like you need to have your target selected, possibly locked...
by Mr. Morague
Fri Jun 28, 2019 11:26 am
Forum: Bug Reporting Section
Topic: Unmanned ship cloaks itself
Replies: 1
Views: 88

Re: Unmanned ship cloaks itself

I don't believe this is a bug; if you try to capture the ship, you will find yourself unable to either complete the capture or warp out of the system despite having a functional warp drive and reactor. I believe this is the result of the events that made said ship go missing in the first place--the ...
by Mr. Morague
Mon Jun 24, 2019 4:08 pm
Forum: Your Suggestions
Topic: Acid reducing armor
Replies: 1
Views: 89

Re: Acid reducing armor

I believe they already do, or are at least intended to.
by Mr. Morague
Fri May 17, 2019 11:23 am
Forum: General Discussion
Topic: Unofficial discussion #11: The Infected Flagship
Replies: 1
Views: 162

Re: Unofficial discussion #11: The Infected Flagship

The only problems I had with it were the enemies occasionally taking awhile to register I was right beside them, and the Mindslaver occasionally charging into the pipes in the engine room and getting stuck on them. Other than that, was pretty enjoyable. It was fun looking behind you, seeing nothing,...
by Mr. Morague
Mon May 13, 2019 2:26 pm
Forum: General Discussion
Topic: Friendly Reminder
Replies: 4
Views: 317

Friendly Reminder

All the main factions currently in the game have received their Lost Colony Data Fragment mission. I wonder what happens next...
by Mr. Morague
Tue Apr 30, 2019 3:05 pm
Forum: Your Suggestions
Topic: Pilot UI Engine Power display
Replies: 3
Views: 213

Re: Pilot UI Engine Power display

I could certainly see the use in having this, though the biggest concern would be where it would be placed without obstructing the pilot’s view too much. To that end, I propose reactor heat and/or allotted power be displayed in a ring around the ship’s cursor (the cross that shows where the ship is ...
by Mr. Morague
Mon Apr 15, 2019 10:44 am
Forum: Your Suggestions
Topic: start game as non - captain role and split screen
Replies: 3
Views: 252

Re: start game as non - captain role and split screen

1. Having an AI captain could certainly be an interesting idea, but I feel like it may have too many moving parts to be feasible at the current stage of the game. Or, rather, creating a game and having that position open for someone else to take it could cause some glaring issues with networking dep...
by Mr. Morague
Thu Mar 14, 2019 11:18 am
Forum: Your Questions
Topic: How to restart a race?
Replies: 1
Views: 198

Re: How to restart a race?

Don’t think you can, unfortunately. Gotta save before each one and reload if you lose.
by Mr. Morague
Wed Feb 06, 2019 1:30 pm
Forum: General Discussion
Topic: Unofficial Weekly Discussion #8: Ship Components
Replies: 1
Views: 196

Re: Unofficial Weekly Discussion #8: Ship Components

Lightning turrets should add a buff to ships hit that lower the damage to hull taken by the next lightning beam for 15 seconds in order to balance out shock drone encounters. Ludicrous Jump module may need to consume a little more power. The new GH mission that provides a Dark Drive shouldn’t be ava...