Search found 49 matches

by Mr. Morague
Mon Jan 20, 2020 12:12 pm
Forum: General Discussion
Topic: AI ideas/discussion
Replies: 2
Views: 46

Re: AI ideas/discussion

I think there should be events for programs and viruses on and affecting the ship, so that I can have the sci-Bot cleaning/using viruses and using programs better. I think it’d be easier to read if events were clearly divided up into sections like Ship State (Hull is x%, Warp Drive is Ready, Ship Cr...
by Mr. Morague
Tue Jan 14, 2020 3:55 pm
Forum: Bug Reporting Section
Topic: W.D. Destroyer AI Pathing
Replies: 3
Views: 207

Re: W.D. Destroyer AI Pathing

I’ve had similar issues happen on the Annihilator and the Carrier. The Annihilator will usually affect all but the PiBot, and usually results in them falling through the floor randomly. This especially occurs on the ramp leading down to the Main Turret and Pilot’s Seat. I think I even managed to fal...
by Mr. Morague
Sun Dec 22, 2019 8:48 pm
Forum: Your Suggestions
Topic: Commander Status
Replies: 1
Views: 128

Commander Status

Commander Status: Ships with this status are more defensively built and are able to call a limited number of allies when under attack. There may only be a single Commander ship in a sector. These allies come in gradually, similar to how ships called via Distress Signals do. How this could affect Dro...
by Mr. Morague
Thu Sep 05, 2019 11:48 am
Forum: Your Suggestions
Topic: Alternative Gameplay for Hosts
Replies: 1
Views: 249

Alternative Gameplay for Hosts

What if a game host could choose to play as a sort of Game Master instead of captain, allowing someone else to take the role? As a GM, hosts would have be able to influence what their players see and how the galaxy develops within up to 20 sectors around the ship’s location. This can range from the ...
by Mr. Morague
Sat Jul 13, 2019 12:47 pm
Forum: Your Suggestions
Topic: Stealth Run
Replies: 1
Views: 328

Re: Stealth Run

I don't think they'll add the ability to improve extractors, as being able to almost always secure even the best components isn't necessarily a good way to make the game interesting. Viruses seem to act weirdly with a cloaked ship. It seems like you need to have your target selected, possibly locked...
by Mr. Morague
Fri Jun 28, 2019 11:26 am
Forum: Bug Reporting Section
Topic: Unmanned ship cloaks itself
Replies: 1
Views: 172

Re: Unmanned ship cloaks itself

I don't believe this is a bug; if you try to capture the ship, you will find yourself unable to either complete the capture or warp out of the system despite having a functional warp drive and reactor. I believe this is the result of the events that made said ship go missing in the first place--the ...
by Mr. Morague
Mon Jun 24, 2019 4:08 pm
Forum: Your Suggestions
Topic: Acid reducing armor
Replies: 1
Views: 262

Re: Acid reducing armor

I believe they already do, or are at least intended to.
by Mr. Morague
Fri May 17, 2019 11:23 am
Forum: General Discussion
Topic: Unofficial discussion #11: The Infected Flagship
Replies: 1
Views: 375

Re: Unofficial discussion #11: The Infected Flagship

The only problems I had with it were the enemies occasionally taking awhile to register I was right beside them, and the Mindslaver occasionally charging into the pipes in the engine room and getting stuck on them. Other than that, was pretty enjoyable. It was fun looking behind you, seeing nothing,...
by Mr. Morague
Mon May 13, 2019 2:26 pm
Forum: General Discussion
Topic: Friendly Reminder
Replies: 4
Views: 645

Friendly Reminder

All the main factions currently in the game have received their Lost Colony Data Fragment mission. I wonder what happens next...
by Mr. Morague
Tue Apr 30, 2019 3:05 pm
Forum: Your Suggestions
Topic: Pilot UI Engine Power display
Replies: 3
Views: 357

Re: Pilot UI Engine Power display

I could certainly see the use in having this, though the biggest concern would be where it would be placed without obstructing the pilot’s view too much. To that end, I propose reactor heat and/or allotted power be displayed in a ring around the ship’s cursor (the cross that shows where the ship is ...