Search found 15 matches

by Wedge
Thu Aug 30, 2018 10:16 am
Forum: Community Hub Design Submissions
Topic: SUBMISSION: Neutral HUB “Cryptopol”
Replies: 0
Views: 151

SUBMISSION: Neutral HUB “Cryptopol”

“Everyone here was lost, and then Cryptopol found them.” [/size] [hr] HUB Q&A Q: Where is the Hub Located? A: Spawns near the outer reaches of the galaxy, and is located in neutral space. Q: Who is allowed to visit? A: Crews that have positive reputation with at least one faction may visit; however...
by Wedge
Wed Aug 29, 2018 12:14 pm
Forum: Your Suggestions
Topic: Ground / Boarding Combat Improvements
Replies: 3
Views: 224

Re: Ground / Boarding Combat Improvements

Hello, just a post regarding positives, negatives, and neutrals. 1. Why would humans have resistance to lightning as opposed to, say, kinetic? 2. Why would sylvassi be resistant more to acid than to fire, considering they usually stay inside more metallic suits? 3. Why would mandroids be more resis...
by Wedge
Tue Aug 28, 2018 8:06 pm
Forum: Your Suggestions
Topic: Door interfaces, ability to manually lock/unlock doors
Replies: 3
Views: 213

Re: Door interfaces, ability to manually lock/unlock doors

I'd imagine something like Scientist door hacking could be in introduced - allowing a crew to jack a door's controls, for a limited time. With Weapons Officer, maybe that class could breach doors (alternate use for grenade launchers?), at the cost of destroying the mechanism and disallowing future c...
by Wedge
Tue Aug 28, 2018 7:57 pm
Forum: Introductions / Forum Badges
Topic: Introduce Yourself Here!
Replies: 306
Views: 20091

Re: Introduce Yourself Here!

Hello! I signed up recently, but currently have 200+ hours in-game. I love PULSAR, and have enjoyed the ride so far. :D
by Wedge
Tue Aug 28, 2018 6:02 pm
Forum: Announcements
Topic: Beta 19.3 Release Notes
Replies: 2
Views: 408

Re: Beta 19.3 Release Notes

Loving the update so far!

I'd like to briefly mention: one glitch of especial ire for a lot of players is failure of the Captain's course plots to update for crew members. Ships will make jumps, and pilots may painstakingly return to old systems becasue the UI indicates an old/wrong path.
by Wedge
Tue Aug 28, 2018 5:55 pm
Forum: Your Suggestions
Topic: Ship Component Suggestions
Replies: 2
Views: 123

Re: Ship Component Suggestions

These are pretty neat! Thanks for writing them up for us! I do know that we're planning on adding more ship component so I'll be sure to bring this up to the team when we inevitably have those discussions! Thanks! I hope one, or two of em' make it in. Keep up the great work. I look forward to futur...
by Wedge
Tue Aug 28, 2018 2:19 pm
Forum: Community Hub Design Submissions
Topic: Submission Guidelines!
Replies: 2
Views: 1552

Re: Submission Guidelines!

Are HUB idea submissions still under consideration? I understand that the game is in the final stages of development, and wanted to know if it wasn't too late to submit an idea. Anyway, thanks for such an awesome game!
by Wedge
Tue Aug 28, 2018 2:01 pm
Forum: General Discussion
Topic: Is it just me or ...
Replies: 1
Views: 354

Re: Is it just me or ...

As funny as this is, some people are not good at titling their threads. It's probably best to not pick on them too much.
by Wedge
Tue Aug 28, 2018 12:38 pm
Forum: Your Suggestions
Topic: Cryogenic Reactor
Replies: 3
Views: 187

Re: Cryogenic Reactor

Just wanted to notify you, I added this idea to my components list thread. I think it's super cool (no pun intended), and would love to see it in-game!
by Wedge
Tue Aug 28, 2018 11:03 am
Forum: Your Suggestions
Topic: Ship Component Suggestions
Replies: 2
Views: 123

Ship Component Suggestions

Disclaimer: I understand that ship mechanics are in their final stretch of development, so I understand if this is outside the scope of consideration. This thread contains mention of in-game items, and my be spoilers for some. [hr] Armament: Existing Devices Here is a list of existing ship (nuke) d...