Search found 105 matches

by EngBot
Sat Mar 14, 2020 3:34 pm
Forum: Bug Reporting Section
Topic: targeting and programs/viruses
Replies: 4
Views: 306

Re: targeting and programs/viruses

If the targets are in green alert it has a higher chance of not working, but I've seen it fail to see attacking ships aswell, it is a rather strange bug
by EngBot
Sat Feb 29, 2020 2:27 pm
Forum: Your Questions
Topic: Captain allowing emergency jump
Replies: 1
Views: 188

Re: Captain allowing emergency jump

As the button is meant to be a highly unstable emergency thing that can cause your ship to explode, yes I'd say the captain not only being the one to unlock it but also the one to push it is a good idea
by EngBot
Wed Feb 26, 2020 3:59 pm
Forum: Your Suggestions
Topic: Fluffy bounty hunter
Replies: 1
Views: 425

Fluffy bounty hunter

Fluffy Biscuit should have its own bounty hunter ship/person, since they seem to like keeping problems like that inside the company and secretive
by EngBot
Tue Feb 25, 2020 2:52 pm
Forum: Your Suggestions
Topic: Hostile NPC behaviour
Replies: 1
Views: 199

Re: Hostile NPC behaviour

Having the Enemy crew and mob AI be closer to normal fighting and less pistol sniping or no collision shotgun rushing would be nice
by EngBot
Tue Feb 25, 2020 2:48 pm
Forum: Your Suggestions
Topic: Changing Infected Carrier Combat
Replies: 2
Views: 177

Re: Changing Infected Carrier Combat

I think the Bounty Hunter shouldn't be suicidal and entering infected sectors at all, no amount of money should be worth that.
by EngBot
Tue Feb 25, 2020 2:47 pm
Forum: General Discussion
Topic: AI ideas/discussion
Replies: 3
Views: 329

Re: AI ideas/discussion

Being able to have the EngBot know that overclock and instability exist would be nice
by EngBot
Fri Feb 21, 2020 5:38 pm
Forum: Your Suggestions
Topic: Alternative Gameplay for Hosts
Replies: 4
Views: 509

Re: Alternative Gameplay for Hosts

You could just wait and let someone else take the captain role. It limits them and you slightly, but works fine so long as they dont try banning people or using bots (neither work for non-host captains)
by EngBot
Sat Jan 25, 2020 5:50 pm
Forum: General Discussion
Topic: Unofficial Weekly Discussion #9: Liars Dice
Replies: 4
Views: 832

Re: Unofficial Weekly Discussion #9: Liars Dice

You are missing that once you raise the number for either you can lower the other one
by EngBot
Mon Jan 20, 2020 3:00 am
Forum: General Discussion
Topic: AI ideas/discussion
Replies: 3
Views: 329

AI ideas/discussion

What kinds of additional events/priorities would help you with making bots easier to use, or better to use when you can't find a player. What kinds of things would be nice to see both friendly and enemy AI do by default? Are there any small things that would help with making the Bot Priorities easie...
by EngBot
Tue Dec 31, 2019 5:12 am
Forum: Bug Reporting Section
Topic: Scrap not scrapping & bots
Replies: 2
Views: 227

Re: Scrap not scrapping & bots

Scrap processing is a minigame that requires you to let go of the interact key when the progress is in the middle. on a success the scrap disappears, on three fails it stops you from processing anymore till next jump