Search found 97 matches

by EngBot
Mon Jan 20, 2020 3:00 am
Forum: General Discussion
Topic: AI ideas/discussion
Replies: 1
Views: 21

AI ideas/discussion

What kinds of additional events/priorities would help you with making bots easier to use, or better to use when you can't find a player. What kinds of things would be nice to see both friendly and enemy AI do by default? Are there any small things that would help with making the Bot Priorities easie...
by EngBot
Tue Dec 31, 2019 5:12 am
Forum: Bug Reporting Section
Topic: Scrap not scrapping & bots
Replies: 2
Views: 60

Re: Scrap not scrapping & bots

Scrap processing is a minigame that requires you to let go of the interact key when the progress is in the middle. on a success the scrap disappears, on three fails it stops you from processing anymore till next jump
by EngBot
Tue Dec 31, 2019 5:10 am
Forum: Bug Reporting Section
Topic: Scrap not scrapping & bots
Replies: 2
Views: 60

Re: Scrap not scrapping & bots

Did you get red bars on the scrap process thing, if so those are failed attempts

If not, did someone do the scrap with you?

if yes, doing scrap with someone causes a bug that disables many things till that cargo slot is filled again
by EngBot
Sat Dec 21, 2019 2:52 pm
Forum: Your Suggestions
Topic: Feedback on Thermocore and engineering changes in beta 26.5
Replies: 1
Views: 68

Re: Feedback on Thermocore and engineering changes in beta 26.5

2. Remove the increased stability loss from a reactor with >100% heat output. There are very few situations where this effects reactors that are not the thermocore in a meaningful way, there is currently no way for the engineer to detect other sources of heat causing increased stability loss, and i...
by EngBot
Mon Dec 16, 2019 12:38 pm
Forum: Your Questions
Topic: Reactor
Replies: 4
Views: 122

Re: Reactor

Insane terms ((((Power usage/Current Max Output){1.5 | Overcharge program}){1.7 |overclock}) * reactors heat output * (1 * {1 - 0.02 * total BKP-Heat levels | BKP-Heat(s) & <30% hull} * {1.2 | Reactor weakened}) * (1 * {CoolingSpecialistPoints * 0.02 | Cooling specialist talent} * {1.2 | overclock})...
by EngBot
Sun Dec 15, 2019 1:37 pm
Forum: Your Questions
Topic: Reactor
Replies: 4
Views: 122

Re: Reactor

In basic terms: ((Power usage/Current Max Output) * reactors heat output - (0.5 + coolant)) * 135 (Power usage/Current Max Output) is limited between 0 and 1 reactors heat output is just the decimal version of the percent shown Coolant = 0 for off, 0.4 for low, 0.8 for high Tell me if you want the i...
by EngBot
Mon Dec 02, 2019 5:18 pm
Forum: General Discussion
Topic: What Works, What Doesn't: New Player Edition!
Replies: 6
Views: 276

Re: What Works, What Doesn't: New Player Edition!

you can eat food from the Z menu, try holding Z next time

Are the reactor rads new? I remember them existing for as long as i've been playing.
by EngBot
Sat Nov 30, 2019 3:57 am
Forum: General Discussion
Topic: What Works, What Doesn't: New Player Edition!
Replies: 6
Views: 276

Re: What Works, What Doesn't: New Player Edition!

"auto-manage the power" means you put all the bars to full and the systems just steal power from anywhere they can
by EngBot
Fri Nov 29, 2019 11:12 am
Forum: General Discussion
Topic: What Works, What Doesn't: New Player Edition!
Replies: 6
Views: 276

Re: What Works, What Doesn't: New Player Edition!

Three small things from a Engineer main: I can understand dropping engineering (or just main trust) in combat unless running away, but going too far leads to the problems you listed. I recommend taking power from science, weapons, and shields if you have really high power requirements there I tend t...
by EngBot
Sun Nov 24, 2019 7:53 am
Forum: Your Questions
Topic: Armor & Chaos
Replies: 4
Views: 176

Re: Armor & Chaos

It just means that you can't get 100% damage reduction