Search found 13 matches

by Dango
Thu Apr 23, 2015 11:38 pm
Forum: Community Hub Design Submissions
Topic: Voting Guidelines - General Layout
Replies: 15
Views: 4690

Re: Voting Guidelines - General Layout

I'm going to go with the other two posters, I'd like the designs to be a bit more disorganized and messy. And considering it's ships smashed together, I'd actually expect it to be much more horizontal than vertical.
by Dango
Wed Feb 26, 2014 3:31 pm
Forum: Announcements
Topic: February 26th Update
Replies: 34
Views: 4163

Re: February 26th Update

ellis0inf wrote: To those of you who have already defeated the drone, well done. Well done. : )
If there are people here who have actually managed to defeat the drone, then they are most likely actual members of Star Fleet.
by Dango
Tue Feb 25, 2014 10:13 pm
Forum: Bug Reporting Section
Topic: Audio Issues
Replies: 0
Views: 384

Audio Issues

Audio is buggy, menu sound volume is going all over the place.

Also the squares on the sliders in audio options are non-existent until you click on the bar, and neither of the sliders have names so you don't know what they do.

Hope this helps!
by Dango
Sat Jan 25, 2014 4:40 pm
Forum: Announcements
Topic: Devlog #21 is up!
Replies: 12
Views: 1676

Re: Devlog #21 is up!

About that damaging your own ship bit, will there be a way to do that (or use the old classic distress beacon) to lure other ships to come help you and then turn on them?
by Dango
Fri Jan 17, 2014 7:31 pm
Forum: General Discussion
Topic: What faction will you join first, once unlocked?
Replies: 22
Views: 2615

Re: What faction will you join first, once unlocked?

"You can fluff my biscuit anytime."

By which mean I'll be joining the Fluffy Biscuit company.
by Dango
Mon Dec 30, 2013 9:20 pm
Forum: General Discussion
Topic: Your NPC and Galaxy name.
Replies: 9
Views: 1282

Re: Your NPC and Galaxy name.

I can't quite remember what I submitted, I know it was either Blast Hardcheese or BigMcLargeHuge... or both...
by Dango
Mon Dec 30, 2013 9:19 pm
Forum: General Discussion
Topic: an alarming lack of a sense of scale
Replies: 7
Views: 2589

Re: an alarming lack of a sense of scale

It's really hard to say at this point, since we've never been in game and seen things in proportion to the player. And designs (I'd assume) are still being refined and definitely not final considering the alpha is still coming up.
by Dango
Sun Nov 10, 2013 8:19 pm
Forum: Your Questions
Topic: "Out of bounds" on Planets
Replies: 12
Views: 2616

"Out of bounds" on Planets

Just wondering, how are players going to be prevented from wandering too far off on planets? How are boundaries going to work?
by Dango
Fri Nov 08, 2013 7:39 pm
Forum: Off Topic
Topic: What do you all think of Call of Duty: Ghosts
Replies: 14
Views: 2148

Re: What do you all think of Call of Duty: Ghosts

IT HAS DOG AND DOG IS GOOD
by Dango
Fri Nov 08, 2013 7:34 pm
Forum: General Discussion
Topic: What do you want added into the game?
Replies: 85
Views: 6159

Re: What do you want added into the game?

wiskeyweasel wrote:That and toilets. For maximum immersion.
I'm hoping there's an additional engineer tree fully dedicated to toilet functionality.