Search found 1178 matches

by Edinstein
Mon Mar 29, 2021 4:23 pm
Forum: Announcements
Topic: Beta 30.8 Release Notes
Replies: 0
Views: 99

Beta 30.8 Release Notes

Hey everyone! Beta 30.8 is now out! This update includes some fixes and improvements. There are a handful of VR and AI improvements as well as improved internal security measures for the in-game voice chat system. Additions Added some internal security to the in-game voice chat system. On the surfac...
by Edinstein
Thu Mar 18, 2021 1:59 pm
Forum: Announcements
Topic: Beta 30.7 Release notes
Replies: 0
Views: 99

Beta 30.7 Release notes

Hey everyone! Beta 30.7 is now out! This update includes a handful of additions and improvements. A few of the bigger ones include a nice amount of polish given to the Virus Screen and some improvements to how the Progress.data file is handled. Additions Added a new keybind option for enabling text ...
by Edinstein
Sat Mar 06, 2021 8:07 pm
Forum: Announcements
Topic: Beta 30.6 Release Notes
Replies: 0
Views: 133

Beta 30.6 Release Notes

Hey everyone! Beta 30.6 is now out! We tried to get this one out fairly quickly to address the issue that was introduced in Beta 30.5. Let us know if anyone continues to have issues. Additions Added a new AI behavior tweak which can be used to customize the overall priority of shooting down missiles...
by Edinstein
Thu Mar 04, 2021 5:52 pm
Forum: Announcements
Topic: Beta 30.5 Release Notes
Replies: 0
Views: 89

Beta 30.5 Release Notes

Hey everyone! Beta 30.5 is now out! It contains a handful of fixes and tweaks. As a side note, progress is underway and going well for Beta 31! Changes Made some optimizations to how captain’s orders are handled. They should use less bandwidth and hopefully put less of a strain on the network (which...
by Edinstein
Thu Mar 04, 2021 5:22 pm
Forum: Announcements
Topic: Beta 30.4 Release Notes
Replies: 2
Views: 323

Re: Beta 30.4 Release Notes

EngBot wrote:
Wed Feb 24, 2021 3:00 pm
Was the first artifact planet level issue tied to it having a second terrain under it?
It was related to the planet's nav-mesh. The second terrain I believe was meant to add more depth to the level (distant mountains) before we added the fog.
by Edinstein
Wed Feb 24, 2021 2:54 pm
Forum: Announcements
Topic: Beta 30.4 Release Notes
Replies: 2
Views: 323

Beta 30.4 Release Notes

Hey everyone! Beta 30.4 is now out! This update contains more fixes and improvements. A few of the bigger ones include a fix to a warp-related collision bug and a warp-related networking issue that could result in a disconnect. Changes Tweaked how the Final High Rollers table works. It should no lon...
by Edinstein
Mon Feb 22, 2021 12:57 pm
Forum: Bug Reporting Section
Topic: Skipping the facility to the end section of the lost colony
Replies: 6
Views: 351

Re: Skipping the facility to the end section of the lost colony

There should be a solution to this in the next update. Thanks for the reports!
by Edinstein
Mon Feb 22, 2021 12:56 pm
Forum: Bug Reporting Section
Topic: High rollers done easy
Replies: 3
Views: 263

Re: High rollers done easy

Gotchya, I misunderstood points to mean the "chips" you collect with wins.

Thanks for clarifying, we'll look into this!
by Edinstein
Mon Feb 22, 2021 12:54 pm
Forum: Bug Reporting Section
Topic: 0 Cr components
Replies: 3
Views: 250

Re: 0 Cr components

Thanks for the report, this is mostly just an oversight on our part. We’ll look into this.

Zooltan, speaking as the artist I couldn’t give you a proper explanation. Cptslog does make many changes behind the scenes so it’s possible a recent tweak caused the change in Cr.
by Edinstein
Mon Feb 22, 2021 12:45 pm
Forum: Bug Reporting Section
Topic: Final boss in vr (not a bug but some concerns)
Replies: 1
Views: 172

Re: Final boss in vr (not a bug but some concerns)

Thanks for the report. I do believe this qualifies as a bug, since I believe the VR camera should not be moved during that sequence, having more indication of where you’re point is also a good idea.

Thanks again.