Search found 41 matches

by datsdana
Sat Apr 29, 2017 3:11 pm
Forum: Bug Reporting Section
Topic: inspection station destroys ship out right
Replies: 4
Views: 1065

inspection station destroys ship out right

i'm having trouble with inspection stations, the moment i appear in the sector i am fired upon and destroyed. playing AOG faction (stargazer) no contraband on board i have even lowered the shields to maybe let the inspection robot on. the inspection robot does not even teleport onto the ship to inve...
by datsdana
Mon Oct 10, 2016 9:22 pm
Forum: Bug Reporting Section
Topic: BETA 10.5 ai path finding on carrier
Replies: 2
Views: 485

BETA 10.5 ai path finding on carrier

the ai bots on the carrier ship have a hard time path finding from the bridge to the life support area to do repairs or fire patrol. it causes any bot from the bridge to end up getting stuck at the stairs leading to life support and then looping back to the bridge
by datsdana
Sun Oct 09, 2016 2:29 pm
Forum: Bug Reporting Section
Topic: beta 10.5 bots wont repair any system on STARGAZER
Replies: 1
Views: 401

beta 10.5 bots wont repair any system on STARGAZER

no matter how i adjust the ai settings no bots will repair any damaged system on the stargazer and then get looped on putting out fires.
i tested this also on other ships and they will repair on any other ship except the stargazer.
by datsdana
Tue Aug 16, 2016 6:46 pm
Forum: Announcements
Topic: Mid-August 2016 Progress Video
Replies: 3
Views: 1421

Re: Mid-August 2016 Progress Video

Wow looks very promising!
by datsdana
Tue Jun 07, 2016 7:23 pm
Forum: Bug Reporting Section
Topic: AOG Carrier GX listed as Intrepid
Replies: 0
Views: 293

AOG Carrier GX listed as Intrepid

Hey O

I was using the scan feature to check out ships and noticed that the AOG Carrier is listed as - GX 7 CU Intrepid Class.
by datsdana
Sun May 15, 2016 1:40 pm
Forum: Your Suggestions
Topic: Captians Target screen WAY TOO CLUNKY
Replies: 5
Views: 631

Captians Target screen WAY TOO CLUNKY

I find the captains screen really un-fun to use right now, for the most part I try to play a stealth style game when i'm by myself and have found the screen to cause more headache than help. I use the stargazer the way I imagine it supposed to be at first which is a squishy ship that could take adva...
by datsdana
Fri Apr 01, 2016 3:15 pm
Forum: Your Suggestions
Topic: High-Level Engineering Issues/Solutions
Replies: 10
Views: 914

Re: High-Level Engineering Issues/Solutions

Another way to control some of these issues is to make reactors ship specific (you can't put a roland reactor in a stargazer) this would keep some of the feel that a ship is meant to represent

stargazers are to be stealth ships so reactors that fit that ship should be kept inline with that
by datsdana
Fri Apr 01, 2016 1:08 pm
Forum: Your Questions
Topic: sensor math? & how far can viruses be sent math?
Replies: 0
Views: 549

sensor math? & how far can viruses be sent math?

Has anyone figured out the Math on sensors. I know what the figures are telling me but i've run into situations that just don't add up. for instance let's say my screen is telling me that my sensor range is 9.9km - the craft i'm still detecting is 20.00km away, how am i seeing this thing? As far as ...
by datsdana
Thu Dec 03, 2015 8:24 pm
Forum: Announcements
Topic: Beta 4.2 Release Notes
Replies: 5
Views: 3857

Re: Beta 4.2 Release Notes

for anyone that has missed the post on the steam community hub,

http://steamcommunity.com/games/252870/ ... 0973680673
by datsdana
Wed Nov 04, 2015 11:15 pm
Forum: Off Topic
Topic: The experience of Pulsar
Replies: 5
Views: 1155

Re: The experience of Pulsar

LOL great show