Search found 172 matches

by maplealmond
Fri May 31, 2019 2:04 pm
Forum: Your Suggestions
Topic: Pilot Engine Reserve System
Replies: 0
Views: 239

Pilot Engine Reserve System

I don't know how the game is architected so I'm not sure if this is a very easy change or not. The problem: As a player, you want to be able to *do things*. Unfortunately, when piloting, flying around builds heat quickly, so *not* maneuvering is often as good or better than maneuvering. Additionally...
by maplealmond
Thu May 23, 2019 5:38 pm
Forum: General Discussion
Topic: Keeping the Warp Drive charged up.
Replies: 1
Views: 392

Re: Keeping the Warp Drive charged up.

The warp drive charge system as it exists right now is fairly primitive. It works, but engineers are far too likely to want to charge the drive right away because there is no penalty for doing so. Because warping is so common, I'd honestly love to see a redesign that gets everyone involved. Well, ev...
by maplealmond
Tue Nov 27, 2018 5:39 pm
Forum: General Discussion
Topic: The Uber Driver Pilot
Replies: 7
Views: 777

Re: The Uber Driver Pilot

I'll need to try Hybrid view out. I was pretty sure I tried every view out and found the camera controls lacking, but this was by far my smallest complaint. The statement that repairs are free if you're willing to raise your chaos level sort of misses the point. Raising your chaos level is a cost (a...
by maplealmond
Sun Nov 25, 2018 9:03 pm
Forum: General Discussion
Topic: The Uber Driver Pilot
Replies: 7
Views: 777

Re: The Uber Driver Pilot

Hi Edinstein, Fixing the throttle would be a huge step forward. As for the camera, the mode I'm using is, in fact, fixed mode. However, sometimes I want to look directly above or even behind, so I can see what the gunner has in-arc, or what I can dodge as we run away. In fixed mode, when I use the h...
by maplealmond
Fri Nov 23, 2018 7:14 pm
Forum: General Discussion
Topic: The Uber Driver Pilot
Replies: 7
Views: 777

Re: The Uber Driver Pilot

Ah, maybe I didn't explain this well enough. I did have the controls on precice mode. The problem is that zero is in the middle of the throttle state. That's not a natural place to try to find when I want to bring thrust to zero, as opposed to the 0% and 100% part of the throttle. In addition, since...
by maplealmond
Wed Nov 21, 2018 5:53 pm
Forum: General Discussion
Topic: The Uber Driver Pilot
Replies: 7
Views: 777

The Uber Driver Pilot

So I got back into the game after a long time being away. Normally I'd do a long "what works, what doesn't" thing, but as of now, I have only really done the pilot role. This was a much less pleasant experience, so this post is significantly critical, which is too bad because I know there's a lot of...
by maplealmond
Tue Sep 06, 2016 2:24 pm
Forum: Your Suggestions
Topic: More Diverse Away team roles
Replies: 4
Views: 506

Re: More Diverse Away team roles

Rather than giving science a "passive" heal, I would love if they had a healing gun like the TF2 medic and had to run around healing allies. Weapons having access to superior firepower is a no-brainer. Engineering could get all kinds of gadgets, less heavy weapons and more turrets and teleport pads....
by maplealmond
Tue Sep 06, 2016 2:19 pm
Forum: General Discussion
Topic: Small Warp Improvement
Replies: 14
Views: 3308

Re: Small Warp Improvement

I would love if Warp engaged (no pun intended) pretty much everyone. Captain sets the navigation node. Science activates jump drive calculation (which can be done independently of warp core charging and does not raise ship EM signature.) Engineering charges the core. Once both of those are done, a q...
by maplealmond
Sun Sep 04, 2016 3:14 pm
Forum: Your Suggestions
Topic: Extractor and Flagging, Needs Work
Replies: 7
Views: 2824

Re: Extractor and Flagging, Needs Work

Let's think even more extreme. What if you could extract from a ship so long as they were powered down, but extraction was not instant. (Maybe animate some tractor beams to make the effect obvious.) You could beam over and disable the enemy ship by getting to engineering, and once they no longer had...
by maplealmond
Thu Sep 01, 2016 2:32 pm
Forum: Your Suggestions
Topic: Scaning really lacks. Some ideas to improve it.
Replies: 8
Views: 1167

Re: Scaning really lacks. Some ideas to improve it.

There are a lot of things I think could be done to make scanning useful. For one, ships need to exist in a state besides "fully detected" and "gone." Things like faint sensor ghosts, unidentified contacts, etc should be normal, with the scientist getting to decide if they want to activate a ping or ...