Search found 97 matches

by feartheway
Sun Jan 21, 2018 4:33 pm
Forum: Your Suggestions
Topic: FTL style combat / enemies?
Replies: 1
Views: 253

FTL style combat / enemies?

how about integrating more ftl style combat / enemies?

so enemy ships have a variety of lethal abilities

I know some of it is already implemented

but there is something interesting about pcg / random ability enemies.
by feartheway
Sun Jan 14, 2018 10:24 am
Forum: Your Suggestions
Topic: The neon challenge! possibly ideas for pulsar content?
Replies: 1
Views: 218

The neon challenge! possibly ideas for pulsar content?

The neon challenge! Some possible inspiration for content for pulsar? Unity are running a competition on building a futuristic environment. Is there anything that you could use for pulsar? I developed a png to street maker generator instead of procedural generation. How about an alternative lobby wh...
by feartheway
Mon May 01, 2017 12:49 pm
Forum: Your Suggestions
Topic: check out startrek bridge crew
Replies: 0
Views: 334

check out startrek bridge crew

check out startrek bridge crew and think about updating the bridge interfaces and sounds, particularly computer and bot crew voices, I still think pulsar is ahead of the game with full ship traversal, internal ship combat and planet exploration. Also st bc is vr only which sucks as i am not paying t...
by feartheway
Sat Dec 31, 2016 1:55 pm
Forum: Your Suggestions
Topic: some more ideas: space hulk / aliens style head cameras,
Replies: 1
Views: 158

Re: some more ideas: space hulk / aliens style head cameras

another idea would be allowing 1 to 3 observers in a game,

this means if someone has to leave the captain can grab an observer straight into the position needed.

that could allow for machinima camera men,
by feartheway
Sat Dec 31, 2016 5:34 am
Forum: Your Suggestions
Topic: some more ideas: space hulk / aliens style head cameras,
Replies: 1
Views: 158

some more ideas: space hulk / aliens style head cameras,

pulsar lost colony, episode 1, https://www.youtube.com/watch?v=L-nCp8Dqs5M ideas: 1) video screen to see other people like in space hulk, and aliens, prone to interference and white noise if people die. see this clip 1 minute 55 in, camera and lifesigns. https://www.youtube.com/watch?v=Obm1fjPGZrM 2...
by feartheway
Wed Nov 23, 2016 5:27 am
Forum: Your Suggestions
Topic: evolve style ground missions,
Replies: 4
Views: 617

Re: evolve style ground missions,

here is another video of me in a cool mech suit punching out a player alien spider gorgon,

i think pulsar could use some of the best ideas in evolve stage 2.

in particular planet design, alien design, player design.

mech suit carnage.
https://www.youtube.com/watch?v=OOIlL5H5Unk&t=38s
by feartheway
Sat Nov 05, 2016 9:01 am
Forum: Your Suggestions
Topic: integration with space engineers...
Replies: 0
Views: 201

integration with space engineers...

you can export space engineers models,

would be cool for people to create space ships and colony bases in space engineers and be able to use them in pulsar.
by feartheway
Sat Nov 05, 2016 9:00 am
Forum: Your Suggestions
Topic: evolve style gameplay hunting and evac from aliens
Replies: 0
Views: 182

evolve style gameplay hunting and evac from aliens

I have been playing a lot of evolve lately and would love some sort of system big scary monsters on planet, rescue survivors, evacuation, capture / contain the alien. obviously its much cooler if a player controls the monsters for variety, but even if its just ai it might be cool. also mech suits sh...
by feartheway
Sat Nov 05, 2016 8:55 am
Forum: Your Suggestions
Topic: MOD SUPPORT - MOD TOOLS - STEAM WORKSHOP
Replies: 7
Views: 1682

Re: MOD SUPPORT - MOD TOOLS - STEAM WORKSHOP

Crashdummy11880 wrote:pls dont

can you give a list of reasons why not?
by feartheway
Sat Nov 05, 2016 8:54 am
Forum: Your Suggestions
Topic: MOD SUPPORT - MOD TOOLS - STEAM WORKSHOP
Replies: 7
Views: 1682

Re: MOD SUPPORT - MOD TOOLS - STEAM WORKSHOP

I think modding support would help the content of the game, is there a way of taking the best mods and implementing them with the base install of the game? I cant help thinking some sort of crossover with space engineers would be cool, design everything in space engineers and port it over to a livin...