Search found 84 matches

by EngBot
Fri Jul 12, 2019 12:38 am
Forum: Your Suggestions
Topic: Suggestion: an evasion based ship with an extra mechanic
Replies: 2
Views: 112

Re: Suggestion: an evasion based ship with an extra mechanic

If you look at the current traits they all just provide slight buffs or debuffs that help make the ship unique. outside of traits you have turret placement and component slots so maybe placing the main gun on top and placing either all turrets in a way that means they can only fire up, down, and for...
by EngBot
Fri Jul 12, 2019 12:36 am
Forum: Your Suggestions
Topic: Suggestion: an evasion based ship with an extra mechanic
Replies: 2
Views: 112

Re: Suggestion: an evasion based ship with an extra mechanic

putting a good hull and shield on the ship would fix the glass cannon part so trait wise you end up having a phase ability, which can be really powerful, and some extra heat to help new engineers the turret part I'm not sure on, but I think it would require a strange thing to do since all guns can s...
by EngBot
Fri Jul 12, 2019 12:26 am
Forum: Bug Reporting Section
Topic: Potential bug? (Cloak not sustaining) Solved
Replies: 7
Views: 217

Re: Potential bug?

Screenshot of reactor screen and science lab subsystem?
by EngBot
Thu Jul 11, 2019 11:22 pm
Forum: Bug Reporting Section
Topic: Kilnseed planet teleporter
Replies: 1
Views: 108

Kilnseed planet teleporter

Kilnseed planet teleporter screen is off and away from the tele pad

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by EngBot
Thu Jul 11, 2019 7:39 pm
Forum: General Discussion
Topic: Unofficial discussion #15: Uniforms
Replies: 1
Views: 116

Unofficial discussion #15: Uniforms

Thoughts on the new uniforms and being able to choose colors for them?
by EngBot
Thu Jul 11, 2019 7:00 pm
Forum: Your Suggestions
Topic: The Jetpack as a Unlockable
Replies: 3
Views: 145

Re: The Jetpack as a Unlockable

What about decreasing the base amount of fuel you have and adding a researchable talent that increases the amount? Having a jetpack is a good thing when you get stuck somewhere, removing it might cause people to become stuck and require them to either reload a save, restart, sit and wait for warp, o...
by EngBot
Tue Jul 09, 2019 3:12 pm
Forum: Your Suggestions
Topic: Warp station/Repair depot Limited Teleportation Dock
Replies: 0
Views: 135

Warp station/Repair depot Limited Teleportation Dock

Having the teleporters for Warp stations and Repair depots be tied to Limited Teleportation Docks would kinda make sense since you are trespassing and are shot at when entering. I think this will also stop some of the accidental deaths that happen with new players.
by EngBot
Tue Jul 09, 2019 3:02 pm
Forum: Bug Reporting Section
Topic: Small Bug Report
Replies: 1
Views: 105

Small Bug Report

small bug report I'm posting here and in the steam comments: Robots breathe with running Sylvassi heal from engine sludge instead of robots Infected seems to be stuck at starting area and not spreading Images taken at Chaos 6.0, new game, 6-7 hours in, Galaxy reset once 3 hours prior https://cdn.dis...
by EngBot
Sun Jul 07, 2019 3:42 pm
Forum: Your Questions
Topic: Disalign/Align faction issue
Replies: 2
Views: 119

Re: Disalign/Align faction issue

Minefields, graveyards (scrap fields), and blackholes are also not consumed
by EngBot
Sun Jul 07, 2019 3:40 pm
Forum: Your Questions
Topic: Practical uses for QT, Rad and LF sensors
Replies: 2
Views: 225

Re: Practical uses for QT, Rad and LF sensors

I would love to be able to use the LF sensor to view the number of living crew on a ship and how many life forms are on a planet, and possibly more info with higher level sensors. QT is kinda lost, since it seems tied to warp and maybe shields (already have that info). maybe have it be required for ...