Search found 84 matches

by EngBot
Tue Jun 11, 2019 8:28 pm
Forum: Bug Reporting Section
Topic: Virus Components
Replies: 1
Views: 115

Virus Components

There seems to be a slight chance, higher on carrier, that a ship infected with viruses will drop one of said viruses as scrap. The component says its a "virus" instead of "Warp Drive Program" and is sellable for -1 credits. Equipping the component seems to do nothing except delete the component, so...
by EngBot
Tue Jun 11, 2019 8:24 pm
Forum: Bug Reporting Section
Topic: Virus doesn't go away on system reboot for non-host
Replies: 1
Views: 125

Re: Virus doesn't go away on system reboot for non-host

This is slightly random, so it can affect 1-4 people or nobody at all.
by EngBot
Tue Jun 11, 2019 7:58 pm
Forum: Bug Reporting Section
Topic: WD XC-7 prototype config 4 Min integrity Bug
Replies: 0
Views: 149

WD XC-7 prototype config 4 Min integrity Bug

The WD XC-7 prototype config 4's Minimal Integrity doesn't scale correctly, same reason as the old layered hull armor bug

Instead of 70% of max integrity we get 245 at all times, the 70% is shown in the upgrader for next level though.
by EngBot
Fri Jun 07, 2019 12:50 pm
Forum: General Discussion
Topic: Unofficial discussion #14: Fluffy Biscuit Endgame ideas
Replies: 1
Views: 220

Unofficial discussion #14: Fluffy Biscuit Endgame ideas

Thoughts on what The Fluffy Biscuit Company might/should have for endgame missions? Enemy ideas? Difficulty scale?
by EngBot
Sat Jun 01, 2019 12:46 am
Forum: General Discussion
Topic: Unofficial discussion #13: Player Weapons
Replies: 2
Views: 330

Re: Unofficial discussion #13: Player Weapons

My favorite is the Beam Rifles, least is the smugglers, and I once found a stun grenade that was rainbow textured.
by EngBot
Sat Jun 01, 2019 12:20 am
Forum: Bug Reporting Section
Topic: Self bans
Replies: 1
Views: 147

Self bans

It appears that its possible to add your own ID to the block list and stop yourself from playing in your own games. It seems to make you a spectator, hopefully the test subject posts screenshots here.
by EngBot
Sat Jun 01, 2019 12:11 am
Forum: General Discussion
Topic: Unofficial discussion #13: Player Weapons
Replies: 2
Views: 330

Unofficial discussion #13: Player Weapons

What's your favorite weapon? least favorite? Any strange ones you've found laying around? Any you would like to see?
by EngBot
Sat Jun 01, 2019 12:06 am
Forum: Your Suggestions
Topic: Blocked list suggestion
Replies: 0
Views: 189

Blocked list suggestion

Would it be possible to have the block list be editable in-game in the case of mistaken kicks or forgetting it blocks now. Having to save the game, close the game, edit the setting.xml file, then relaunch is a slight pain.
by EngBot
Fri May 24, 2019 9:14 pm
Forum: General Discussion
Topic: Unofficial discussion #12: The Madman's Mansion
Replies: 0
Views: 219

Unofficial discussion #12: The Madman's Mansion

Thoughts on the AOG endgame missions, the enemies, the area flow, and the difficulty, etc.?

Bonus question: thoughts on Limited Teleportation Docks (the ones where you have to be in the area to teleport onboard?
by EngBot
Mon May 20, 2019 11:54 am
Forum: Your Suggestions
Topic: Finally got around to playing, and I have a few suggestions
Replies: 5
Views: 654

Re: Finally got around to playing, and I have a few suggestions

1: The main problem is that everything is set with 5 players and 1 of each role in mind. The oxygen, the menus (sending, kicking, muting, and player lists), the lockers (only tied to one player at a time), lairs dice, and talents (listing even though you said no skills) 2: The start has had lots of ...