Search found 1106 matches

by Edinstein
Fri May 03, 2019 3:09 pm
Forum: Your Suggestions
Topic: Pilot UI Engine Power display
Replies: 3
Views: 238

Re: Pilot UI Engine Power display

I could also see us implementing something akin to this. We'd have to consider though if this removes a potential opportunity to communicate with the other crewmembers of the ship. I can't make any guarantees but I'll bring it up to our programmer!
by Edinstein
Fri May 03, 2019 1:31 pm
Forum: Your Suggestions
Topic: Flight Controls
Replies: 1
Views: 133

Re: Flight Controls

Hey Jer! Have you tried piloting in Manual Mode? Pressing X while piloting should change the flight mode, which should then allow you to tilt the ship manually using the W and S keys by default. If you didn't know you can read more about this in the manual which can be found in the game or on our we...
by Edinstein
Fri Apr 26, 2019 11:56 am
Forum: Your Suggestions
Topic: start game as non - captain role and split screen
Replies: 3
Views: 271

Re: start game as non - captain role and split screen

Thanks for the suggestion! We prevent players from starting games as a non-captain (unless a separate player is fulling the role) because there are a few systems that only the captain can interact with. We've spent a lot of time on the networking side of things to allow non-captain hosts which is av...
by Edinstein
Fri Apr 26, 2019 11:47 am
Forum: Your Suggestions
Topic: New Class suggestion: Master-At-Arms
Replies: 3
Views: 237

Re: New Class suggestion: Master-At-Arms

Thanks for the suggestions! I can confidently say that we aren't adding any additional classes at this time. It's one of the few steadfast rules we gave ourselves at the start of the project to prevent development from becoming too unmanageable. Your talent ideas are pretty neat though, and we'll tr...
by Edinstein
Fri Apr 26, 2019 11:41 am
Forum: Your Suggestions
Topic: how about fighter bay?
Replies: 3
Views: 267

Re: how about fighter bay?

Hey Porcelainbilly!

Thanks for the suggestion! The idea is of course very cool but it's unlikely at this stage. I can't make any guarantees but it's certainly something to keep in mind when we begin to think about post-release content though!
by Edinstein
Fri Apr 26, 2019 11:40 am
Forum: General Discussion
Topic: Thoughts on power use
Replies: 5
Views: 501

Re: Thoughts on power use

Thanks everyone for the feedback!

We’ll have a discussion with the team about what we want to do with the fire extinguisher, but it does seem like in its current state it might be hurting more than helping.
by Edinstein
Fri Apr 12, 2019 12:09 pm
Forum: Bug Reporting Section
Topic: Infected Carrier + Nuke Questions
Replies: 2
Views: 212

Re: Infected Carrier + Nuke Questions

I can't recall anything specifically that would prevent nukes from damaging Infected Carriers. I'll move this to the bug reporting section so that we can keep it in mind when during our next bug fixing pass.

Sorry for the inconvenience!
by Edinstein
Wed Apr 03, 2019 2:27 pm
Forum: Your Questions
Topic: Quantum Shield's vs. SCP Processors
Replies: 1
Views: 272

Re: Quantum Shield's vs. SCP Processors

In the hypothetical you describe above, the quantum shields would be disabled at 1000 shield integrity. The percentage should consider any shield improvements or boosts when checking if the shields are disabled. You can try this yourself by starting a new Intrepid (installed is a shield generator wi...
by Edinstein
Mon Apr 01, 2019 3:11 pm
Forum: Announcements
Topic: Beta 22 - 22.1 Release Notes
Replies: 3
Views: 1269

Re: Beta 22 Release Notes

Beta 22.1 is out live now! Release notes have been added to the main post!

Thanks for the kind words Jollycat! :)
by Edinstein
Mon Apr 01, 2019 2:05 pm
Forum: Your Suggestions
Topic: Teleporter minigame for Engi
Replies: 1
Views: 181

Re: Teleporter minigame for Engi

Thank you for the suggestion! We've been considering a new teleporter mechanic somewhat similar to your idea! It might not be for the engineer specifically, but the engineer might be a good candidate if we decide to lock it to a particular class. We could also see it for scientists or captains. Rega...