Search found 41 matches

by datsdana
Mon Oct 19, 2015 6:26 pm
Forum: General Discussion
Topic: What Works: What Doesn’t - Beta 3
Replies: 8
Views: 1322

Re: What Works: What Doesn’t - Beta 3

Excellent analysis!

+1
by datsdana
Sun Oct 11, 2015 2:44 pm
Forum: Your Suggestions
Topic: Fly-By-Camera
Replies: 4
Views: 435

Re: Fly-By-Camera

+1 for this suggestion
+1 for making it optional
by datsdana
Sat Oct 03, 2015 2:24 pm
Forum: Your Suggestions
Topic: core meltdown idea
Replies: 3
Views: 448

Re: core meltdown idea

+1
by datsdana
Sat Oct 03, 2015 2:10 pm
Forum: General Discussion
Topic: Is the captain The Captain? Some thoughts on tactics.
Replies: 47
Views: 8850

Re: Is the captain The Captain? Some thoughts on tactics.

I would like to see an interactive role with the PERISCOPE that we see on ships. I would like it to be for the Captain it would have full outside ship visuals like the pilot it would be used to select which ships are targeted it would have enemy ship status, AND it could be used to target systems on...
by datsdana
Mon Sep 28, 2015 7:33 pm
Forum: Your Suggestions
Topic: Interface Interaction
Replies: 4
Views: 417

Re: Interface Interaction

i have no problem adjusting screens when i use the space bar to lock the screen and open the free movement of the mouse,

have you tried that yet?
by datsdana
Mon Sep 28, 2015 7:29 pm
Forum: Your Suggestions
Topic: Disable enemy ship shutoff switch when boarding
Replies: 2
Views: 612

Re: Disable enemy ship shutoff switch when boarding

+1

I agree that the most easy way (simply turning off the ship) is by means not the funnest or challenging way.

There should be more to turning off the whole ship.

no clue what tho
by datsdana
Fri Sep 25, 2015 1:45 pm
Forum: Your Suggestions
Topic: Simple revive system & more punishing respawns
Replies: 10
Views: 1281

Re: Simple revive system & more punishing respawns

Didn't see this earlier before i posted my idea of clones, this could also apply to the AI ships we encounter. give more reason to play the Gentlemen faction as i would assume they would have the upper hand with clone count Vs a battleship type of fight. http://forums.pulsarthegame.com/viewtopic.php...
by datsdana
Fri Sep 25, 2015 1:41 pm
Forum: Your Questions
Topic: Any plans to increase interactivity in the ship?
Replies: 6
Views: 669

Re: Any plans to increase interactivity in the ship?

i think the ship maintenance idea can work, but i would make it more of a mini game engineering - would balance the reactor by accessing a screen in the engineering section of the ship that would have a meter going up and down and you would have to time click to balance the meters together. science ...
by datsdana
Fri Sep 25, 2015 1:31 pm
Forum: Your Suggestions
Topic: Purchasable clones
Replies: 15
Views: 2639

Purchasable clones

Hey guys, i think it would be interesting to have a set amount of lives that the crew could pull from to regenerate their lives for when each crew member dies. I enjoy boarding ships but find it tedious with both sides just continuing to respawn no matter what happens. I find that all i do for the m...
by datsdana
Tue Sep 15, 2015 11:00 pm
Forum: Bug Reporting Section
Topic: no oxygen - does not hurt AI crew
Replies: 2
Views: 325

no oxygen - does not hurt AI crew

not sure if someone has posted this yet but turning off the oxygen does not seem to be hurting AI crew.

i have not tested this on enemy ships yet