Search found 176 matches

by maplealmond
Mon Oct 19, 2015 3:31 am
Forum: General Discussion
Topic: What Works: What Doesn’t - Beta 3
Replies: 8
Views: 1696

What Works: What Doesn’t - Beta 3

So I finally had a chance to sit down and play all 5 roles. Some of this is a bit outdated as it refers to Beta 3.0. For background, I was playing on Teamspeak with a random assortment of crew members. Some of them were great with lots of experience, some were new but earnest, and some were easily b...
by maplealmond
Sun Sep 27, 2015 2:33 pm
Forum: Your Suggestions
Topic: FOOD
Replies: 16
Views: 2049

Re: FOOD

I generally like the idea of food having at least some effect. Right now all food does is heal, but healing is kind of pointless -- everyone can respawn with more or less no penalty, and healing is plentiful. Getting a stat boost from a meal would make some sense, so long as it wasn't a thing that h...
by maplealmond
Wed Sep 23, 2015 3:11 am
Forum: Your Suggestions
Topic: A Rethinking of Responsibilities
Replies: 6
Views: 868

A Rethinking of Responsibilities

The game that got me into Pulsar was a bridge sim called Artemis. While Pulsar is an objectively superior game at this point, IMO, there are a few things Artemis does really well. One of those things is shifting responsibilities to ensure communication between crewmembers. The Captain doesn't even g...
by maplealmond
Tue Sep 22, 2015 3:04 pm
Forum: General Discussion
Topic: What Works, What Doesn't, HOLY HOTAS EDITION
Replies: 4
Views: 1373

What Works, What Doesn't, HOLY HOTAS EDITION

So I took a break from this game while I was moving apartments. I come back, and lo and behold, the joystick is supported! Thank you, devs. I'm playing and playing and getting ready to put my thoughts together in a much more coherent "What Works and Doesn't" post because I have a lot to cover. For n...
by maplealmond
Tue Sep 22, 2015 2:36 pm
Forum: General Discussion
Topic: Is the captain The Captain? Some thoughts on tactics.
Replies: 47
Views: 10968

Re: Is the captain The Captain? Some thoughts on tactics.

In ship to ship combat, I agree, the skipper doesn't do much. He's very often the one laying down away-team missions. The order buff idea is nice, and I'd like to develop that idea further. I'd give the captain two kinds of orders, "general standing orders" which are long lasting, and "immediate ord...
by maplealmond
Tue Apr 14, 2015 3:36 pm
Forum: Announcements
Topic: Community HUB Results!
Replies: 6
Views: 2035

Re: Community HUB Results!

I'm happy with the result, even if I came in second. That said if you run polls like this again, consider doing something other than first-past-the-post voting, since the people who voted for the lesser-known stations might have a further opinion between the winners, etc. Of course if you could do b...
by maplealmond
Thu Apr 02, 2015 8:57 pm
Forum: Your Suggestions
Topic: The Scientist...
Replies: 9
Views: 1591

Re: The Scientist...

I agree that having programs always available runs the risk of making them overpowered. That's why I imagine programs will get nerfed. You can't have insta-warp-core charge programs, but you can have "calculates jump drive" as a mandatory feature that the scientist has to run, which means that (s)he...
by maplealmond
Wed Apr 01, 2015 3:01 pm
Forum: Your Suggestions
Topic: The Scientist...
Replies: 9
Views: 1591

Re: The Scientist...

I've been thinking a lot about this myself. One of the major problems is that programs are like spells. You fire and forget them, and then they go away. They can also be recovered by spending fuel cells -- even mid fight -- which makes battles with the ancient sentry much, much easier. I think that ...
by maplealmond
Sun Mar 22, 2015 5:29 pm
Forum: Bug Reporting Section
Topic: Positional Sync of Science Programs
Replies: 2
Views: 549

Re: Positional Sync of Science Programs

I've had a similar problem, in one case a program disappeared and I had to restart to get it back.
by maplealmond
Fri Mar 20, 2015 4:54 am
Forum: Your Suggestions
Topic: Talentsuggestion for Engineer
Replies: 5
Views: 870

Re: Talentsuggestion for Engineer

Reactor Software/Driver Update: This is a great talent idea. Not sure about the name, but the basic concept is quite sound and fits with the basic theme of "make the ship numbers better." Foreman in Engineering: Also fantastic and really fits with the general theme of the Engineer being the guy who...