Search found 176 matches

by maplealmond
Fri Mar 20, 2015 4:27 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2287

Re: What Works, What Doesn't: Hyper Warp Drive Edition

Well they did slightly update weapon charge times in the latest build, and it seems like it's at a good level. I'm not sure I understand your point that slow recharge times encourage the weapons officer to actually aim. If the weapon was a continual ongoing stream they'd still continue aiming. Notic...
by maplealmond
Sat Mar 14, 2015 3:37 am
Forum: Bug Reporting Section
Topic: 0.49b Non-Host has laggy experience adding traits
Replies: 1
Views: 423

0.49b Non-Host has laggy experience adding traits

When playing as the pilot, adding traits is a bit laggy. Each button to add a trait point press takes about half a second to actually respond and show up again. Since the Devlog said "-Fixed an issue that would allow players to increase the rank of a talent beyond its max rank if they clicked rapidl...
by maplealmond
Thu Mar 05, 2015 5:51 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2287

Re: What Works, What Doesn't: Hyper Warp Drive Edition

To be honest I do like the slow speed, it would mean that a shot is a bit more strategic Take a look at FTL, the slow charge means that every shot counts I can't argue with "I like slow speed" more -- our crew really didn't like it, but it can be a matter of personal taste. The comparison with FTL ...
by maplealmond
Thu Mar 05, 2015 5:45 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2287

Re: What Works, What Doesn't: Hyper Warp Drive Edition

This shouldnt. Scans and shields are and should be offline during warp otherwise it could disrupt the warp. Second, I imagine that in further versions there will be a brief time after each jump when you will have to reboot the whole system, the whole time being without shields, weapons and sensors....
by maplealmond
Fri Feb 27, 2015 4:27 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2287

Re: What Works, What Doesn't: Hyper Warp Drive Edition

In general the "needs more encounter types" is something I expect the game developers to address since adding content. I kind of mentioned it "we loved planets, we want to see more" is intended as encouragement. My usual focus with what works and what doesn't is to take note of areas where the game ...
by maplealmond
Thu Feb 26, 2015 4:01 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2287

What Works, What Doesn't: Hyper Warp Drive Edition

Been a while since I did one of these. The game sure is shaping along nicely. I got four brand new players at a party, and had them sit down while I captained a fun little adventure. Here's my notes from that venture. People were impressed with the general feel, especially compared to Artemis, which...
by maplealmond
Fri Feb 20, 2015 5:21 am
Forum: General Discussion
Topic: First Person Piloting
Replies: 4
Views: 1040

Re: First Person Piloting

I don't know about first person from the bridge -- if nothing else the pilot isn't pointing in the same direction as the ship on the Intrepid class, but SOME kind of first person solution is required if we're going to get the Oculus Rift support. VR and third person don't mesh together very nicely. ...
by maplealmond
Sun Feb 15, 2015 12:38 am
Forum: Your Suggestions
Topic: General Suggestion Thread
Replies: 5
Views: 1049

Re: General Suggestion Thread

I've been asking for a throttle change for a while now, particularly for those of us using HOTAS. From the pilot POV, it's much nicer to burn the engines slow than it is to have engineering need to limit the pilot. I'm not sure how I feel about the ship engine burning when no one is at the helm thou...
by maplealmond
Fri Feb 13, 2015 6:11 pm
Forum: Community Hub Design Submissions
Topic: Submission: LL Underwriters Ltd
Replies: 2
Views: 1490

Re: Submission: LL Underwriters Ltd

Well, that is the plan. People who are fully upgraded, have leveled crewmembers, etc, get to mitigate death to an extent. When you die, you will lose * The ship you were currently using. * All the upgrades * All the cargo * The 20,000 credits (or whatever) that you spent on the insurance, and you ha...
by maplealmond
Wed Feb 11, 2015 10:49 pm
Forum: Announcements
Topic: Slight Delay for 0.48! (sorry!)
Replies: 6
Views: 1082

Re: Slight Delay for 0.48! (sorry!)

Missiles!

Yeah we can wait.

MISSILES!