Search found 172 matches

by maplealmond
Fri Feb 27, 2015 4:27 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2002

Re: What Works, What Doesn't: Hyper Warp Drive Edition

In general the "needs more encounter types" is something I expect the game developers to address since adding content. I kind of mentioned it "we loved planets, we want to see more" is intended as encouragement. My usual focus with what works and what doesn't is to take note of areas where the game ...
by maplealmond
Thu Feb 26, 2015 4:01 am
Forum: General Discussion
Topic: What Works, What Doesn't: Hyper Warp Drive Edition
Replies: 12
Views: 2002

What Works, What Doesn't: Hyper Warp Drive Edition

Been a while since I did one of these. The game sure is shaping along nicely. I got four brand new players at a party, and had them sit down while I captained a fun little adventure. Here's my notes from that venture. People were impressed with the general feel, especially compared to Artemis, which...
by maplealmond
Fri Feb 20, 2015 5:21 am
Forum: General Discussion
Topic: First Person Piloting
Replies: 4
Views: 913

Re: First Person Piloting

I don't know about first person from the bridge -- if nothing else the pilot isn't pointing in the same direction as the ship on the Intrepid class, but SOME kind of first person solution is required if we're going to get the Oculus Rift support. VR and third person don't mesh together very nicely. ...
by maplealmond
Sun Feb 15, 2015 12:38 am
Forum: Your Suggestions
Topic: General Suggestion Thread
Replies: 5
Views: 943

Re: General Suggestion Thread

I've been asking for a throttle change for a while now, particularly for those of us using HOTAS. From the pilot POV, it's much nicer to burn the engines slow than it is to have engineering need to limit the pilot. I'm not sure how I feel about the ship engine burning when no one is at the helm thou...
by maplealmond
Fri Feb 13, 2015 6:11 pm
Forum: Community Hub Design Submissions
Topic: Submission: LL Underwriters Ltd
Replies: 2
Views: 1296

Re: Submission: LL Underwriters Ltd

Well, that is the plan. People who are fully upgraded, have leveled crewmembers, etc, get to mitigate death to an extent. When you die, you will lose * The ship you were currently using. * All the upgrades * All the cargo * The 20,000 credits (or whatever) that you spent on the insurance, and you ha...
by maplealmond
Wed Feb 11, 2015 10:49 pm
Forum: Announcements
Topic: Slight Delay for 0.48! (sorry!)
Replies: 6
Views: 928

Re: Slight Delay for 0.48! (sorry!)

Missiles!

Yeah we can wait.

MISSILES!
by maplealmond
Wed Feb 11, 2015 3:30 pm
Forum: Your Suggestions
Topic: Permanent class upgrades
Replies: 5
Views: 590

Re: Permanent class upgrades

Yeah I'm less of a fan of saving progress between plays. As players progress they will already be getting better, so making the game easier on top of that seems like a problem. I'm all for ensuring that you don't lose 100% of your progress from a single death, see my link here: http://pulsarthegame....
by maplealmond
Mon Feb 09, 2015 7:58 pm
Forum: Community Hub Design Submissions
Topic: Submission: LL Underwriters Ltd
Replies: 2
Views: 1296

Submission: LL Underwriters Ltd

Come one, come all, space travelers and adventurers alike! That's a mighty fine ship you just bought! What are you going to do with the old one? Sell it? Now sir, while I know you want the credits, you know the old expression "don't put all your eggs in one basket" right? Perhaps you'd like a tour o...
by maplealmond
Mon Feb 09, 2015 7:45 pm
Forum: Your Suggestions
Topic: Permanent class upgrades
Replies: 5
Views: 590

Re: Permanent class upgrades

So I've been playing a lot of Don't Starve recently, which is another random world perma-death game. Don't Starve has the concept of touchstones. If you die, you can respawn there, though you do lose your gear until you corpse run. What you don't lose is all the work you put into setting up a decent...
by maplealmond
Tue Feb 03, 2015 5:47 pm
Forum: Your Suggestions
Topic: battle balance discussion (length/severity etc.)
Replies: 3
Views: 503

Re: battle balance discussion (length/severity etc.)

I like that idea, but even more than that, I would have ship components take damage even before the shields fail. Call it overloading, but when the shields get pounded down to 20%, I'd like to see some component damage/fires which need to be dealt with. It will hopefully keep the crew busy.