Alistair Ship design [Fan made, Community Project]

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DeadWeight4U
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Alistair Ship design [Fan made, Community Project]

Post by DeadWeight4U » Mon Jul 27, 2015 9:58 am

Hi guys!

I have begun to draw up a ship design that I thought would be awesome and have decided to document my design process on here.

My process will follow something along the lines of...
  • 1: Concept Drawings of all the interiors. (Completed)
    2: Detailed Floor plans of the ship with base colours and some texture. (Complete)
    3: System and console overlay. (Still havent done this)
    4: Detailed labelling and scale guides.(What's a scale)
    5: Block out modelling for 3D.
    6: Material guide.
    7: Detailed models of each room. (Keeping to Unity poly limits)
    8: Texturing.
    9: Add to unity to test how the textures and models work with the engine.
    10: show the design to LeafyGames and see if they like it.
Thanks for listening guys

~Blake.
Last edited by DeadWeight4U on Wed Aug 05, 2015 12:37 am, edited 3 times in total.
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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Tue Jul 28, 2015 12:10 am

Image

Current Layout concept... Two level ship.

Top level is Operations and Bottom level is Crew Quarters.

Went over the design for about 2 hours, this is obviously just the interior but I will work on exterior once this is all finished.

I'd love some feedback.


~Blake.
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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Tue Jul 28, 2015 5:15 am

Three more images here...

A more detailed look at the Cockpit, Med Bay and Teleporter rooms.

Thoughts? anyone? Hello???

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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Tue Jul 28, 2015 9:08 am

Image
Image
Image

3 More rooms...

The Crews Quarters, The Captains Quarters and the Recreation room.

I have a few more rooms left to sketch out before I do a more accurate floor plan.
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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Wed Jul 29, 2015 4:41 am

Image

Phase 2 has begun!

A more accurate, detailed floor plan of the Alistair.

Dont mind the colours, I aint stressing out with concept work... its just a guideline.
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Re: Alistair Ship design [Fan made]

Post by Cpt_Matt » Wed Jul 29, 2015 5:54 am

Looks like you've got a sensible layout going on. Much more thought out that the nonsense mess of the stargazer. :D
I'm really looking forward to seeing your 3d work.
p e w p e w p e w

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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Wed Jul 29, 2015 7:34 am

Wow... I thought I was alone in here :D

Thanks for the compliment mate, I spent some time working out what the best layout was, I am doing the first version of the 3D model now (to impatient to wait)

mostly just blocking out and working on the Rooms and walls, then the fun parts :D

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Re: Alistair Ship design [Fan made]

Post by Cpt_Matt » Wed Jul 29, 2015 7:49 am

Nice, nice, what poly limit are you working to?
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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Wed Jul 29, 2015 8:11 am

I've worked with the Unity Engine before, so I am trying to use an acceptable poly limit in comparison to the engine and what the Dev's are doing... while keeping detail.

At the moment I am trying to keep the Poly count as low as possible without sacrificing detail or squaring things off.

Althought I haven't made anything for a game in a few months so its hard to get back into the swing of it D:
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Re: Alistair Ship design [Fan made]

Post by DeadWeight4U » Wed Jul 29, 2015 9:01 am

Too tired... Need sleep.

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