Couple of Bugs

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Mr. Morague
Posts: 55
Joined: Tue Aug 29, 2017 8:10 am

Couple of Bugs

Post by Mr. Morague » Mon Dec 28, 2020 1:14 pm

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Bug Report
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OS: Windows 10
Game Version: 29.97
Date and Time Encountered (DD/MM/YY, HH:MM (12h format)): 28/12/20
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Possible Conflicting Software (such as firewalls and anti-virus): None
Severity: Minor
Description of Bug: The Spore Turrets used by Infected Fighters will automatically target the players' ship, regardless of if the Fighter has another target or if it can detect the player ship. Only noticeable in Faction Battle sectors.
Steps to Reproduce: Observe a Faction Battle with an Infected Fighter against any opponent.
Possible Workaround: Unsure; maybe have the Spore target whatever ship the Fighter has selected when it's launched?

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Bug Report
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OS: Windows 10
Game Version: 29.97
Date and Time Encountered (DD/MM/YY, HH:MM (12h format)): 26/12/20
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Possible Conflicting Software (such as firewalls and anti-virus): None
Severity: Minor
Description of Bug: In the room before the bridge on the Alchemist, there are two large circular windows on the ceiling. Attempting to fly into them will allow a character to "exit" the ship.
Steps to Reproduce: Attempt to fly into said windows.
Unidentifiable Wall of Text detected.

Mr. Morague
Posts: 55
Joined: Tue Aug 29, 2017 8:10 am

Re: Couple of Bugs

Post by Mr. Morague » Tue Dec 29, 2020 3:35 pm

Not entirely sure this is a bug, but it seems faction battles against the "Neutral faction" can be one faction versus beacons, even if they aren't "hostile" beacons like the Sniper/Virus Booster/Boarding beacon.
Unidentifiable Wall of Text detected.

EngBot
Posts: 144
Joined: Thu Sep 27, 2018 6:15 pm

Re: Couple of Bugs

Post by EngBot » Wed Jan 13, 2021 1:15 pm

Spore Turrets fire a homing projectile that only follows the player ship, this even happens should the player somehow fire one.

Infected don't seem to be meant to fight anything else
Breaker of all the things

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