Balmy Gloom... again

Please come here to inform us of new and interesting bugs so we can hunt them down and destroy them! Pics and videos demonstrating these bugs are also welcome!
Post Reply
Rama
Posts: 36
Joined: Tue Nov 28, 2017 9:34 am

Balmy Gloom... again

Post by Rama » Wed Apr 07, 2021 6:19 am

Hello Leafys,
Thanks for fixing Balmy Gloom visibility and description. Now we have one issue left with it: The item description of the freshly picked fruit says its status is "cooked".
Thanks!

EngBot
Posts: 173
Joined: Thu Sep 27, 2018 6:15 pm

Re: Balmy Gloom... again

Post by EngBot » Wed Apr 07, 2021 12:12 pm

"Cooked" is due to the way food item levels work.
level 1 is "cooked"
level 2 is "undercooked"
level 3 is "perfectly cooked"
level 4 is "overcooked"
Breaker of all the things

Rama
Posts: 36
Joined: Tue Nov 28, 2017 9:34 am

Re: Balmy Gloom... again

Post by Rama » Wed Apr 07, 2021 2:10 pm

I know, Engbot. But that doesn't make it OK. And with normal food it isn't an issue (aside of overcooked being more valueable still?) because the rest is basically cooked food. But with fresh fruit it doesn't make sense to apply this. Maybe make it a consumeable like the syringes to remove the cooked status?

Post Reply