Reconnecting from a reloaded saved game...

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ant
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Reconnecting from a reloaded saved game...

Post by ant » Sat Feb 16, 2019 7:09 pm

Maybe a bug? My friend was on his Linux box as the host and captain in the overnight's new game. Our ship got blown up a few times. Every time the players (Windows and Linux users) reconnect to his host game with a reloaded saved game, the black screen with its sync takes about a minute and then fail. We can hear each other talking though during this long wait. Eventually our game client gave up back to the main menu. The host was still running. Each client had to reconnect to it manually.

Does anyone else have this problem too?

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Edinstein
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Re: Reconnecting from a reloaded saved game...

Post by Edinstein » Mon Feb 18, 2019 2:04 pm

Moved to the bug reporting section, thanks for the heads up! We'll be looking into it!

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ant
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Re: Reconnecting from a reloaded saved game...

Post by ant » Mon Feb 18, 2019 3:31 pm

Thanks Edinstein! 18107 said this is a common issue in https://www.reddit.com/r/PulsarLostColo ... aved_game/.

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