SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

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Sadtaco
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SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

Post by Sadtaco » Mon May 20, 2019 12:17 am

SMAA Off
SMAA Highest
As you can see, the borders around screens gets smoothed with SMAA highest, but it doesn't affect the UI rendering.

That's a pretty bad bug, I'd say. Those screens just look terrible if you aren't right up to them even at my high 2560x1600 resolution. I can't imagine how they look at 1080p.

Further, can I throw in a suggestion here to please improve the rendering of those screens?
I think they should be rendered at 2x or 4x native resolution by default and then super sampled. I don't think that should be terribly costly when much of them are blank background and you can cache it to a texture and only rerender the frames where it changes.
I think one issue here might be that SMAA is being applied BEFORE the text rendering is ever done? Or since SMAA is based on a similar method to supersampling AA that whatever is rendering the UI isn't doing it above native at those edged areas to begin with?
This is my biggest gripe with the look of the game at the moment. It takes something that should be a beautiful looking feature and is making it ugly due to how bad it looks at a modest distance away.

And thanks for fixing some of my previous bug reports real quickly. Though I know this one may be more difficult to tackle in a performant manner.

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Re: SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

Post by Sadtaco » Tue Sep 10, 2019 7:05 pm

The issue of SMAA not affecting screen rendering, and screen rendering just generally not looking good at a distance, still persists as of the latest version.

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Re: SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

Post by Sadtaco » Tue Oct 22, 2019 8:46 pm

Just tried the latest version on Steam.
Text rendering on screens still is a problem. These really should be rendered at 2x native resolution or something (or have a setting to change the render scale) to make them clearer at a distance, if not (or in addition to) having SMAA applied to them.

SMAA is actually worse now, in that it longer seems to work at all. It's obviously not on when on "high", and off doesn't change anything.

It might be that these are getting fixed in update 26 already, but I wanted to remind of it.

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Re: SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

Post by Sadtaco » Sat Mar 28, 2020 1:08 am

Bumping this again as it's still an issue.

SMAA still only (slightly) affects the outline of screens aliasing, but not the contents of the ship screens themselves. Screens are still very pixelated and jittery at even a short distance whether SMAA is on or off. It's just like the screenshots in the original post on the current version

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cptslog
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Re: SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

Post by cptslog » Sun Mar 29, 2020 3:33 pm

Sorry for the issue, thanks for the reports and screenshots

I'll take a look and see if the SMAA effect can be tweaked to offer clearer text on screens.

As you mentioned, you might be noticing the limited resolution of the screens. I will look into perhaps offering an option for higher-resolution screens on higher quality levels. No guarantees but if it's relatively doable I'm not against offering the option.

Thanks again for the feedback

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Re: SMAA is not affecting UI screen rendering (and screen UI rendering just generally needs improvements badly)

Post by Sadtaco » Wed Apr 01, 2020 8:46 am

I suppose it probably goes without saying that the issue with SMAA not affecting screens is that it's likely that the screens rendering is composted on top of the rendering after SMAA is already applied.

But regardless, yeah, I'd be super grateful if we could get an increased render scale for the screens. That would likely have a greater affect in readability/quality than SMAA working on them.

My friend who I played with keeps complaining about the pixelation of the screens and asking if that's fixed yet when I ask him to play. :x

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