v0.45e2 Release Notes

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cptslog
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v0.45e2 Release Notes

Post by cptslog » Mon Dec 15, 2014 9:20 pm

Hey everyone!

We’ve just launched an update for PULSAR that should hopefully fix a number of the bugs you all have been reporting! Hope all is well!

Additions
-Added some small seasonal details to both ships for the upcoming holidays!
-Turret tooltips now support showing the current operator

Changes
-Changes to how shadows are handled. Should be able to see exterior shadows when inside a ship. Also updated to the new PCF 5x5 shadow filtering mode. ( We are really excited about this one!)
-Changes to how ship maneuvering thrusters visuals appear. Should better match input for both automatic and manual flight modes. Supports visuals for translation and torque. Still a work in progress.
-Video settings menu will no longer reset postprocess antialiasing setting when changing to some quality levels.
-Sound effect updates
-Players no longer need to respawn at the atrium after a “Galaxy Reset”.
-Adjusted reactor glass, reduced the amount of specular highlights

Fixes
-Fixed bug that caused ship thrusters to fire while typing in piloting mode
-Fixed bug related to the nuclear launch process that allowed the player to sell a nuke and then fire it. Nuclear device should now be properly unloaded from the system if stored in cargo.
-Fixed bug related to turret controllers and ship controllers not being properly cleared when a player disconnected and reconnected to the game.
-Fixed bug that caused the Behave debugger to run in release builds
-Fixed some physics problems with the corrupted drone and large asteroids
-Fixed another physics bug that caused projectiles not to collide with many non-ship objects
-Fixed bug that allowed turret hud to persist through to the main menu
-Fixed camera issue when using a turret
-Fixed directional light issue when viewing the exterior of a ship
-Adjusted life-support and lounge meshes on the Intrepid, they should no longer have graphical glitches on certain mac computers.
-Fixed issue that would allow players to fall out of the Cruiser’s bridge.
-Fixed intersecting screen in the Cruiser’s engineering room.


Best,
The Leafy Games Team

Matias
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Re: v0.45e2 Release Notes

Post by Matias » Tue Dec 16, 2014 11:26 am

Yay! Me like! :D

maplealmond
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Re: v0.45e2 Release Notes

Post by maplealmond » Tue Dec 16, 2014 4:39 pm

Oh man, that typing bug was so annoying, I'm so glad you fixed that.

This whole list looks amazing. Well done. And the Christmas lights are super pretty. I am sad I can't open up the presents though.

I'd love to hear how you guys do internal testing. Test suite? How would you even test something like that?

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Chijin
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Re: v0.45e2 Release Notes

Post by Chijin » Wed Dec 17, 2014 8:54 am

You guys are really workling hard on it, even near the christmas holidays. :)

I'm glad to be involved on your headway.
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