Beta 5 Release Notes

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Beta 5 Release Notes

Post by cptslog » Mon Jan 04, 2016 8:49 pm

Hello everyone!

Devlog #62:

Alright! So this update has been quite a doozy! Lots of changes to a lot of things. As we’ve stated previously, this update is focused on a number of UI changes and tweaks in order to better support gamepads and (in the future) VR!

We learned two things while working on this update--this game has a pretty complex user interface with a lot of moving parts, and making a system that’s easy to use for both keyboard and mouse as well as gamepad is not as easy as one might think. We will no doubt be making changes and improvements to this system, but the foundation is set and we feel good about it.

Beside the changes to the UI, we’ve also tried to see this update as an opportunity to put in some of the more requested features. Among these are: Comparing ship components in the shop, the Captain's chair and an overhauled locker system.

Something to keep in mind: Gamepad support still has a long way to go before we are satisfied with it. Beta 5 will come with some early bindings for the PS4 controller, the Xbox One controller and we’ll provide Steam Controller bindings through Steam. We’ll work on additional controller bindings soon.

-New TAB menu interface, hopefully a good step forward in terms of readability and gamepad support.
-New Ship component: The Captain's Chair - This one is still fairly early, the chair doesn’t really add any bonus effects to the ship right now, we’ll likely add multiple new chair and effects shortly.
-New Screen: Comms - Found near the Scientist’s area on the bridge, this screen will show possible targets the ship can communicate with. Clicking on one of these targets will open up two large displays that the Captain can use to interact with various stations.
-New system for lockers, each crewmember owns a locker which can store items. You can open other crewmembers’ lockers and add items, but you cannot remove them. The Captain can open any locker and add or take anything.
-New ship: The AOG Carrier - An older, unassuming ship, which has some unique scrap collecting abilities. The second starting ship for the Alliance of Gentlemen.
-New Enemy Ship: Shock Drone - Surrounded in a constant cloud of electricity, this small automated ship can prove to be quite dangerous due to its unique turret, the Lightning Turret.
-New Turret: Lighting Turret - Does a large amount of damage against shields but very little against hull. What makes this weapon formidable is the slight chance for it to shut down the enemy ship if it strikes the hull.
-New Space Sector: Molten Asteroid
-New Space Sector: Elder Ore
-New Planet: Waste Planet
-New Planet: CU Farm
-New Planet: Toxic Surface
-New Planet: Grounded Destroyer
-New Planet: Lava Surface
-New NPCs have been added to the AOG hideout
-New NPCs have been added to the WD HUB
-New Mission: Can be found on the Waste Planet
-New Ambient music has been added
-New Creature: Waste Wasp
-New Creature: “???”
-You can now locate mission related sectors by clicking on the little magnifying glass on the mission description page. This will open up the Starmap to that sectors locations
-New Starmap visuals, general faction locations will now be visualized, this will also highlight Infected areas of the galaxy.

-Removed seasonal props
-Ship components have been moved to the TAB menu under the “SHIP” tab.
-Captain’s order system is now used by holding down the “Z” key by default.
-Ship component and Item trading menus have been tweaked / improved
-NPC dialogue window has been improved / tweaked
-Visual indicators for weapon heat and flight pack fuel have been improved
-Visual indicators for your character’s health points have been tweaked

-Fixed a collision issue in the AOG hideout
-Fixed a collision issue inside the Long Range Warp Station

Known Issues
-Shop menu is not very gamepad compatible
-Jetpack isn’t assigned in default bindings for controllers

This update took some time so there is a chance we might’ve forgotten to list one or two things.
Thanks for your time!

The Leafy Games Team

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Re: Beta 5 Release Notes

Post by Cruisin1500 » Mon Jan 04, 2016 9:06 pm

ha first, for once.


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Re: Beta 5 Release Notes

Post by Zen911 » Tue Jan 05, 2016 12:49 am

Welcome back, devs! The new ship and Captain's chair are pretty sweet - it feels like the Captain has a station of his own now. The additional functionality is icing on the cake, I appreciate having the HUD display targets and the like that were previously only accessible from a turret seat or helm. Many thanks. :D

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Re: Beta 5 Release Notes

Post by GwaziMagnum » Tue Jan 05, 2016 10:27 am

Playing as Captain is now going to be far more engaging. :3

I'm way to eager to get a crew together for that new ship too, looks awesome.
(And I'm a sucker for enhanced loot).

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Re: Beta 5 Release Notes

Post by dreamhunter1000 » Tue Jan 05, 2016 10:50 am

Is the captains chair supposed to be on every ship or just a few at the moment?

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Re: Beta 5 Release Notes

Post by Pandemic08 » Tue Jan 05, 2016 10:16 pm

I have to say that I am very impressed by this update so far. I haven't seen all of the new stuff yet but what I have seen I really liked. The new ship is now my new favorite. I love the layout and the look and feel of it. The way it handles too is soooooooo nice. I also love that you are being consistent with the AOG ships and the secrets that they have. :D Keep up the great work guys.

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Re: Beta 5 Release Notes

Post by RagedDrew » Wed Jan 06, 2016 8:37 pm

I'm getting my crew back together, we're all looking forward to this.

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Re: Beta 5 Release Notes

Post by CMaster » Thu Jan 21, 2016 3:54 pm

Is the captains chair meant not to do anything at the moment? I thought it was meant to offer the same views as the pilot, but it doesn't seem to...

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Re: Beta 5 Release Notes

Post by Luissen » Thu Jan 21, 2016 10:59 pm

CMaster wrote:Is the captains chair meant not to do anything at the moment? I thought it was meant to offer the same views as the pilot, but it doesn't seem to...

you have access to the starmap alignment overlay by hitting space

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