Beta 13 Release Notes

Official Announcements are here!
Mon Feb 13, 2017 1:36 pm


  • Hey everyone!

    Beta 13 is now out! It was a little later than we originally planned, but we added support for the motion controllers on the Oculus Rift and the Vive! While a bunch of time was spent on getting VR support integrated we’ve also made numerous changes to other parts of the game that include updating the core game and audio engine, overhauling various menus, and adding more content and missions.

    Because of all these changes there very well might be some unforeseen problems we didn’t catch during development, so please bear with us during this initial release!

    Devlog 69: https://www.youtube.com/watch?v=BgLwwm4BKso

    First off, since the game wasn’t necessarily built from the ground up to support VR it will inherently be a more intense experience. Therefore we don’t recommend new VR players to jump in until they have some VR experience in more comfortable titles. There are also a few areas that still need a bit more work; for example, controlling a ship’s turret is not currently recommended.

    -PULSAR’s VR mode is very intensive on computer hardware and has much higher hardware requirements than the standard version. We recommend adjusting settings to Lowest at first and moving up based on framerate. The current build has not had the time to be optimized for VR yet. More work on that is coming soon.
    -VR settings are available in the new VR settings menu. Render scale can be adjusted there which can dramatically affect framerate.

    -PULSAR implements both the Oculus and OpenVR runtimes. Either can be used and the game should detect which is installed automatically.
    -PULSAR supports both the Oculus Touch and SteamVR motion controllers
    -We use direct movement controls (joystick-based) in VR and don’t have a teleportation movement option.
    -Support for both Seated/Standing and Roomscale setups is available
    -Multiplayer can support both VR and non-VR modes playing together.

    -Switching to VR mode and “2D” mode is possible by pressing F10
    -To reset your orientation in seated/standing VR mode, press F11
    -A virtual keyboard can be used in VR mode to fill in text fields.
    -Warning: If you’ve played PULSAR before Beta 13, initially loading Beta 13 VR mode will automatically reset any previous bindings to allow you to access the menus with the controllers.

    PULSAR VR Recommended Specs:
    -CPU: Intel Core i7-3770K
    -GPU: NVIDIA 980
    -RAM: 8 GB

    New additions:
    -New Planet - Stiltz and Shanders
    -New Planet - Deathseeker Crash
    -New Planet - Colonial Union Planetary Colony (Lotharus 9)
    -New Planet - Purple Storm
    -New Station - Dimensional Rift Research Station
    -4 New Colonial Union Pickup Missions
    -Players can now see a percentage of how many sectors they have visited. It’s a conservative estimate system that we’re planning on improving.
    -Captain’s order menu now supports equipment shortcuts
    -Pilot HUD now sees more information on targeted ship

    VR:
    -Oculus Rift Support
    -HTC Vive Support
    -Motion Controller Support
    -Keyboard and Mouse +HMD
    -Gamepad + HMD

    Changes:
    -Unity Core upgrade (5.5.0)
    -Single pass stereo rendering
    -Name and health now appear above crewmembers and enemies
    -Locomotion Speed has been slightly reduced
    -Gamepad support has been improved, however there are a few menus and things that still need work. We’re planning on adding support for those very soon!

    Menu Improvements:

    -Main Menu
    -Video Settings
    -Audio Settings
    -Game Settings
    -Controls (bindings)
    -VR Settings
    -Ship Selection Menu
    -Escape Menu
    -Save Game Menu
    -Game Over Menu

    Fixes:

    -Fixed an issue that would allow players to get stuck behind the weapons and science systems on the Outrider
    -Save format has been updated to keep track of visited planets
    -Fixed an audio issue with the Grim Cutlass, should be more stable overall

    Known Issues:
    -Turrets are not very usable in VR
    -Some visuals previously available in piloting HUD need to be redone (keen eyes)
    -Some menus do not currently have gamepad support
    -Virtual keyboard doesn’t work outside of VR (ex. Gamepad on monitor)
    -The Customize appearance menu is not fully supported in VR
    -Rendering bug in VR where ship interiors disappear in certain rotations. Playing VR in Lowest settings seems to mostly prevent it for the moment
    -Scanner doesn’t respond to motion controller input


    Thank you for your time!

    Best,
    The Leafy Games Team
     
    Edinstein
    Leafy Developer
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Mon Feb 13, 2017 2:10 pm


  • The game looks better now. And optimization is a good thing to see.

    However, there are few things you should know and fix ASAP:
    1) You've borken plotting course visual effect. Square which previously marked direction for helm is gone. Course lines on the map are gone too.

    2) Also, system names (numbers) are too small, which is rather inconvenient.

    3) Also, comms ACCEPT ORDERS etc isn't working now. Just like anything else. And some screens are locked while in warp.

    4) Also, one can teleport oneself from their ship to their ship. Thus, teleportation without movement to somewhere.

    5) Also, systems display doesn't report fires on engineering console and life support. And when oxygen is out, fires doesn't put out. And it should.

    New Load Game menu is inconvenient too. Previous was way better. I'd like to switch back to it.
     
    Shaftoe
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Mon Feb 13, 2017 4:19 pm


  • Shaftoe wrote:The game looks better now. And optimization is a good thing to see.

    However, there are few things you should know and fix ASAP:
    1) You've borken plotting course visual effect. Square which previously marked direction for helm is gone. Course lines on the map are gone too.

    2) Also, system names (numbers) are too small, which is rather inconvenient.

    3) Also, comms ACCEPT ORDERS etc isn't working now. Just like anything else. And some screens are locked while in warp.

    4) Also, one can teleport oneself from their ship to their ship. Thus, teleportation without movement to somewhere.

    5) Also, systems display doesn't report fires on engineering console and life support. And when oxygen is out, fires doesn't put out. And it should.

    New Load Game menu is inconvenient too. Previous was way better. I'd like to switch back to it.


    Thanks the heads up! We're looking into the issues
     
    cptslog
    Leafy Developer
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Tue Feb 14, 2017 12:05 pm


  • No VR here.

    All OS:
    In Options => Video, the picked resolution does not show in the corresponding field when drop-down is closed.

    How to move camera when flying the ship? Not possible anymore.

    Problems with "Linux Mint"
    • On start-up of the game the screen is completely dark blue for about ten seconds. Then the home-screen comes up normally.
    • Starting a new game: Game loads normally, choosing a character works but after spawning on the bridge it completely crashes, meaning: no input (no mouse, no keyboard), no UI on screen, just the frozen picture of the bridge. Need to kill the game via OS.

    Changing controls:
    Menu Options => Controls: the window, where usually the control-set would appear, is completely blank
    After clicking on "reset bindings" the control-set is displayed but then I can not click anything on the screen. There is no mouseover of the buttons and when I click a button it shows the animation but the click does nothing. I can use "ESC" to get back to the home-screen but there I still can not click anything. Need to kill the game via OS.

    :shock:
     
    elquasamoto
     
    Posts: 12
    Joined: Thu Oct 27, 2016 11:15 am

Tue Feb 14, 2017 1:02 pm


  • elquasamoto wrote:No VR here.

    All OS:
    In Options => Video, the picked resolution does not show in the corresponding field when drop-down is closed.

    How to move camera when flying the ship? Not possible anymore.

    Problems with "Linux Mint"
    • On start-up of the game the screen is completely dark blue for about ten seconds. Then the home-screen comes up normally.
    • Starting a new game: Game loads normally, choosing a character works but after spawning on the bridge it completely crashes, meaning: no input (no mouse, no keyboard), no UI on screen, just the frozen picture of the bridge. Need to kill the game via OS.

    Changing controls:
    Menu Options => Controls: the window, where usually the control-set would appear, is completely blank
    After clicking on "reset bindings" the control-set is displayed but then I can not click anything on the screen. There is no mouseover of the buttons and when I click a button it shows the animation but the click does nothing. I can use "ESC" to get back to the home-screen but there I still can not click anything. Need to kill the game via OS.

    :shock:


    Thanks for the reports! We're looking into them now!
     
    Edinstein
    Leafy Developer
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    Posts: 650
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Wed Feb 15, 2017 6:36 am


  • I think it would be better to have a more classic version of health bar just below the nickname. And it should be thin. Also, if captain will br able to designate his or her second-in-command, then that place would be useful to designate one's XO status. This was requested a while ago for situations when captain is away from keyboard and wants his or her friend to handle (kick) rowdy randoms in crew.
     
    Shaftoe
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Wed Feb 15, 2017 12:26 pm


  • Shaftoe wrote:I think it would be better to have a more classic version of health bar just below the nickname. And it should be thin. Also, if captain will br able to designate his or her second-in-command, then that place would be useful to designate one's XO status. This was requested a while ago for situations when captain is away from keyboard and wants his or her friend to handle (kick) rowdy randoms in crew.


    I'll bring that up with the team! Having a second-in-command is something we really want to look into as well!
     
    Edinstein
    Leafy Developer
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    Posts: 650
    Joined: Sun Sep 08, 2013 10:39 pm

Wed Feb 15, 2017 2:04 pm


  • Edinstein wrote:
    Shaftoe wrote:I think it would be better to have a more classic version of health bar just below the nickname. And it should be thin. Also, if captain will br able to designate his or her second-in-command, then that place would be useful to designate one's XO status. This was requested a while ago for situations when captain is away from keyboard and wants his or her friend to handle (kick) rowdy randoms in crew.


    I'll bring that up with the team! Having a second-in-command is something we really want to look into as well!


    It seems you need to find somebody to look through suggestions forum for such things. All stuff is right there.
     
    Shaftoe
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