Beta 14.3 is now available. It contains changes to how reactors overload, AI fixes/improvements and some updated component descriptions.
We’ve added a core stability system that should give better feedback to Engineers about critical heat reactors when the safety is disabled. Instead of being partially random it is based on the stability of the reactor (displayed on the reactor screen). When the stability reaches 0% the reactor core will begin to overload and it must be ejected.
Also we’ve been working on improving the AI boarding / defending behaviors and fixing some bugs related to pathfinding on ships. We plan to do more in a future update overhauling when AI crews invade/take over player ships.
We’ve updated the default AI priorities as well including some minor changes to how the AI handles itself on enemy ships. To get the new defaults you’ll need to reset them to the defaults in-game!
-Reactor Core stability system (reactor screen)
-Many new and old ship components now have updated descriptions in the tooltip window.
-Flamelance/Phase Turret SFX (first pass)
-Fixed some AI pathfinding glitches (especially on the W.D. Cruiser)
-Voice chat shouldn’t break due to certain game names anymore
-Coolant lasts a little bit longer
-Can no longer use enemy exosuits
Thank you for your time!
The Leafy Games Team
Official Announcements are here!
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