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Beta 14.7 Release Notes

Posted: Fri May 19, 2017 5:30 pm
by Edinstein
Hey everyone!

Beta 14.7 is now out!

This update focuses on new content and fixes!

We’ve added a new sector commander. An individual known only as “The Alchemist” captains the “Caustic Corsair” a heavily modified Carrier-class starship. The ship is continuously filled with toxic chemicals to making boarding the ship more hazardous than normal. Because of this, the entire crew wears ExoSuits. This sector commander opens up a new ship variant that you can board and capture!

Click below to see some screenshots of the ship!
http://imgur.com/ypTCFts
http://imgur.com/j2eawvL
http://imgur.com/FUAH8GB
http://imgur.com/jTIDDI6

This update also includes an optional mission line centered around a bounty hunting organization named the Grey Huntsmen. There is a chance they will ask you to join from long range comms, but you can also sign up by talking to “Ivok Milligan” (a new NPC in the Harbor) or “Baris” (a robot found in one of the lower levels of Cornelia Station).

Additions
-5 New Missions: Grey Huntsmen bounty hunting mission line, specializing in taking out dangerous outlaws (three found frequently in neutral space, one near long range warp stations, and one near CU space)
-New Sector Commander: Caustic Corsair
-New Carrier Variant: Alchemist
-New Tracker Missile: Acid Missile

Changes
-Internal network security improvements to blind jump networking
-Galaxy generator tweaks that should put more variety in the average run
-Can now access Escape menu while selecting a class
-Enemy CaptainBot AI is much more robust than before (won’t get stuck as often and has more behaviors)
-Bots can now automatically put on ExoSuits when ship air is toxic
-Research upgrades involving the scanner are no longer restricted to the Scientist class
-Carrier starting EM sensors upgraded one level
-Ships now drift much less after exiting warp

Fixes
-Fixed an issue that would occasionally show a pink asteroid (no material)
-Fixed a UI scaling issue that could cause some item stats to be unreadable
-Join Private Game menu now properly shows game name
-Changed how the trading system assigns shop IDs over the network to help reduce syncing errors
-Fixed an issue with an internal system that caused ships to sometimes spawn with incorrect components
-AI bots a little smarter about equipping items, will use better items if they have access to them

Known Issues
-Certain VR setups have rendering bugs at certain head rotations/positions. Restarting the game / VR runtime will sometimes fix it temporarily. We are working on a fix.

Thank you for your time!

Best,
The Leafy Games Team

Re: Beta 14.7 Release Notes

Posted: Fri May 19, 2017 6:11 pm
by justinjah91
WOOOO! That ship is sick (pun definitely intended)! Super stoked about the changes in this version. Keep up the excellent work!

Re: Beta 14.7 Release Notes

Posted: Fri May 19, 2017 6:50 pm
by SirKnum
Edinstein wrote:-Carrier starting EM sensors upgraded one level
Great! But please give the W.D. Destroyer the same treatment.

Re: Beta 14.7 Release Notes

Posted: Fri May 19, 2017 10:48 pm
by justinjah91
I've been playing for a few hours, and here are a couple issues that I've come across:

1. The engineer bot is no longer willing to use coolant. It's possible that I've missed something in setting up the AI, but this configuration has worked before. The goal that I have in mind for the AI is to never throttle the power usage as long as there is coolant available. Only when no coolant remains should the total power be throttled. Here's the AI file if you want to check it out (https://drive.google.com/file/d/0B-apBF ... sp=sharing)

2. You've nerfed enemies a little too much, as they no longer attack. Here's an image of me chilling in front of some metal bandits with no aggro (https://drive.google.com/file/d/0B-apBF ... sp=sharing)

EDIT:

3̶.̶ ̶I̶'̶v̶e̶ ̶n̶e̶v̶e̶r̶ ̶t̶r̶i̶e̶d̶ ̶t̶h̶i̶s̶ ̶b̶e̶f̶o̶r̶e̶,̶ ̶b̶u̶t̶ ̶a̶r̶e̶n̶'̶t̶ ̶y̶o̶u̶ ̶s̶u̶p̶p̶o̶s̶e̶d̶ ̶t̶o̶ ̶b̶e̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶r̶e̶n̶a̶m̶e̶ ̶a̶ ̶s̶h̶i̶p̶ ̶i̶f̶ ̶y̶o̶u̶ ̶l̶o̶a̶d̶ ̶a̶ ̶s̶a̶v̶e̶?̶ ̶I̶ ̶t̶o̶o̶k̶ ̶o̶v̶e̶r̶ ̶a̶ ̶c̶a̶r̶r̶i̶e̶r̶ ̶(̶T̶h̶e̶ ̶R̶i̶u̶m̶p̶h̶)̶,̶ ̶s̶a̶v̶e̶d̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶n̶ ̶r̶e̶l̶o̶a̶d̶e̶d̶.̶ ̶B̶e̶f̶o̶r̶e̶ ̶l̶a̶u̶n̶c̶h̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶a̶v̶e̶,̶ ̶I̶ ̶c̶h̶a̶n̶g̶e̶d̶ ̶t̶h̶e̶ ̶n̶a̶m̶e̶ ̶b̶u̶t̶ ̶i̶t̶ ̶s̶t̶i̶l̶l̶ ̶s̶h̶o̶w̶s̶ ̶u̶p̶ ̶a̶s̶ ̶t̶h̶e̶ ̶R̶i̶u̶m̶p̶h̶ ̶i̶n̶ ̶g̶a̶m̶e̶.̶ ̶I̶f̶ ̶r̶e̶n̶a̶m̶i̶n̶g̶ ̶w̶a̶s̶ ̶n̶o̶t̶ ̶a̶n̶ ̶i̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶ ̶f̶e̶a̶t̶u̶r̶e̶ ̶b̶e̶f̶o̶r̶e̶ ̶t̶h̶i̶s̶ ̶p̶a̶t̶c̶h̶,̶ ̶d̶i̶s̶r̶e̶g̶a̶r̶d̶ ̶t̶h̶i̶s̶ ̶a̶s̶ ̶a̶ ̶b̶u̶g̶ ̶r̶e̶p̶o̶r̶t̶ ̶a̶n̶d̶ ̶p̶l̶a̶c̶e̶ ̶i̶t̶ ̶i̶n̶ ̶f̶e̶a̶t̶u̶r̶e̶ ̶r̶e̶q̶u̶e̶s̶t̶s̶.̶

Never mind, I figured #3 out.

Re: Beta 14.7 Release Notes

Posted: Sat May 20, 2017 12:44 am
by justinjah91
Also, did you intend to leave the caustic corsair with no jump computer? The thing takes forever to charge.

Re: Beta 14.7 Release Notes

Posted: Sat May 20, 2017 3:26 am
by justinjah91
Hate to keep flooding you with reports, but I've found another one related to the caustic carrier.

After capturing the CC, saving, and reloading, all equipment is unequipped from the ship and placed in the cargo hold. The ship is then reequipped with its default equipment. The cargo hold in the image below was empty prior to saving. This screenshot was taken immediately after loading that save.

https://drive.google.com/file/d/0B-apBF ... sp=sharing

Re: Beta 14.7 Release Notes

Posted: Mon May 22, 2017 12:39 pm
by Edinstein
Hey justinjah91!

Thanks for all of the reports! We're looking into them!

Re: Beta 14.7 Release Notes

Posted: Mon May 22, 2017 5:06 pm
by bcrab
Edinstein wrote: -Research upgrades involving the scanner are no longer restricted to the Scientist class
This is awesome! Thanks so much for making this change!