Beta 15.1 Release Notes

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Edinstein
Leafy Developer
Leafy Developer
Posts: 921
Joined: Sun Sep 08, 2013 10:39 pm

Beta 15.1 Release Notes

Post by Edinstein » Tue Jul 25, 2017 1:24 pm

Hey everyone!

Beta 15.1 is now out!

It contains various fixes and changes. In addition, enemy ship crews will now board and attempt to take over your ship during ship-to-ship combat more effectively than before. This means that a once rare type of game-over condition is now more likely to happen. If your crew loses control of your ship, you’ll need to retake an Atrium before you’ll be able to respawn. You can either retake your ship or take theirs! Your AI crew should also be more effective at seeking and capturing ship screens.

Fixes
-Light flares should now be working properly (not in VR yet)
-Enemy crew appearance should now be properly randomized
-Fixed error with reclaiming a stolen player ship
-Fixed issue with dead enemy crewmen using their jetpack
-Teleport screen won’t show the player ship as blocked when you can teleport to it
-Enemy crew captain bots now have much improved priority set that better matches rest of crew
-Fixed camera issue when a player died on enemy ship
-Fixed a material error found during one of the phases of the Sand Scar Arena
-Fixed timing issue when players joined during a warp jump that could cause warp to be unskippable until the player leaves the game
-Improved timing systems when creating a new game that could cause long timeouts and errors

Changes
-Crew AI boarding logic overhauled
-”Kowz Retreat” and “Grenades!” signs now spin counterclockwise
-Prize money for the Sand Scar Arena has been increased to 50,000
-Load game menu now shows when the save was created and sorts the list by most recent
-Can see ship system UI’s on enemy ships but can’t modify them. You’ll now be able to see enemy ship system health while attacking them directly
-After death menu can now show some limited info about who killed you
-Enemy bots on Alliance of Gentlemen ships will be much more likely to board and takeover player ships
-Enemy crewmen base armor levels increased
-Bots are more adept at finding and taking ship screens on enemy ships
-Exotic shops: Gruff’s Stuff, ???, and Corbin’s Emporium now sell a selection of grenade launchers (you can also buy them at The Burrow)
-One of the Lava Planets has received another detail pass

Thank you for your time!

Best,
The Leafy Games Team

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Shaftoe
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Re: Beta 15.1 Release Notes

Post by Shaftoe » Tue Jul 25, 2017 1:40 pm

AI NEVER tried to capture my ship. You mean you've finally implemented this? Good, if so.

But what's about second in command, improved long and close range sensors, radar and additional crew appearance options (bots, masks)?

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Edinstein
Leafy Developer
Leafy Developer
Posts: 921
Joined: Sun Sep 08, 2013 10:39 pm

Re: Beta 15.1 Release Notes

Post by Edinstein » Tue Aug 01, 2017 12:00 pm

Shaftoe wrote:AI NEVER tried to capture my ship. You mean you've finally implemented this? Good, if so.

But what's about second in command, improved long and close range sensors, radar and additional crew appearance options (bots, masks)?
Your suggestions may or may not show up. We are a small team as you probably know, and we can only work on one thing at a time.

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