Page 1 of 2

Beta 15.3 Release Notes

Posted: Thu Aug 24, 2017 11:51 am
by Edinstein
Hey everyone!

Beta 15.3 is now out!

Image
Neural Rewriter - Visit one of these to reset your talent points

Image
Exploding screen when taking hull damage!


The game can now autosave while you play! It will keep the last 10 autosaves, and you can determine how often it saves in the game settings menu.

Screens can now overload and burst into showers of sparks if the ship takes a lot of hull damage. These screens will damage nearby crewmembers and may also start fires.

Besides that, we’ve spent some time working on a few quality of life features, such as being able to load from a previous save during game over. Neural Rewriters are also available at major hubs to allow players to reset talent points in-game.

If all goes well with this update we’ll continue forward onto Beta 16, which will add a new faction with a whole lot of flavor!

Additions
-Autosaves: the game will now autosave your game by default. You can determine the frequency of autosaves in the game settings
-Screen overloads: screens will now explode into sparks when taking large amounts of hull damage, temporarily disabling them and damaging nearby players
-Can now load a saved game at the game over screen to continue with the same crew
-Neural Rewriters can be found at major hubs. These allow players to reset and reallocate spent talent points.
-Can now toggle private or full games from displaying in the join game menu
-Captain now starts with Advanced Operator talent to allow use of mega turrets
-Expanding component view in the tab menu shows some ship stat bonus information

New Talents

-Engineer Talent: Reactor Calibration: increases core reactor output by 2% per rank. Needs to be researched.
-Engineer Talent: Reactor Cooling Specialist: decreases core reactor heat output by 2% per rank. Needs to be researched.
-Captain Talent: Screen Defensive Measures: increases friendly screen capture time by 5% per rank. Needs to be researched.
-Captain Talent: Screen Safety Systems: decreases chance of ship screens exploding in battle. Needs to be researched.
-Weapons Spec. Talent: Screen Hacker: decreases enemy screen capture time by 5% per rank. Needs to be researched.
-Weapons Spec. Talent: Reloader: small chance of gaining some ammo every shot. Needs to be researched.

Changes
-Maximum distance players and AI bots can interact with a screen has been reduced
-Long Range Warp Station can now be found at the Colonial Union Hub
-Teleportation screen can now handle more targets
-Tweaked some UI textures to not scale resolution at low settings
-Escape menu visuals tweaked

Fixes
-Fixes to menu stacking / rendering in certain situations
-Fixed chat bug that could cause players to accidentally break chat formatting


Thank you for your time!

Best,
The Leafy Games Team

Re: Beta 15.3 Release Notes

Posted: Thu Aug 24, 2017 1:49 pm
by Tom R
Explody screens!

Thanks for the update.

Re: Beta 15.3 Release Notes

Posted: Thu Aug 24, 2017 7:02 pm
by Nhezin
Tom R wrote:Explody screens!

Thanks for the update.
Tanks guys !!!

Re: Beta 15.3 Release Notes

Posted: Fri Sep 08, 2017 11:37 am
by jarzzapan
I LOVE THIS UPDATE....
The only thing I could go without is your autosave system. It takes up too much space on my computer.

Re: Beta 15.3 Release Notes

Posted: Fri Sep 08, 2017 5:27 pm
by Edinstein
jarzzapan wrote:I LOVE THIS UPDATE....
The only thing I could go without is your autosave system. It takes up too much space on my computer.
Thanks for the kind words guys! You should be able to disable the auto-save feature in the game settings menu.

Re: Beta 15.3 Release Notes

Posted: Sun Sep 10, 2017 9:05 am
by Shaftoe
Well, holographic screen can't explode, right? Usual screen shouldn't explode either. If something explodes, it is the console itself.

I think with this notion all ships should receive total console overhauls.

Touch screens encased in sturdy metal/plastic frames, and most important buttons and switches should be positioned nearby, but not on the screens - to provide further functionality in case screens explode. Also, GREEN, YELLOW and RED alert states should be depicted on every screen, and alarm sounds should be played for some time after YELLOW and RED alert are set.

Yeah, enough content for some big update, right? I hope your small team is up for it. Because, honestly, those holograms need to go. Especially now, with VR addition.

This is how, in my opinion, consoles in PULSAR should look like (so they could explode really cool)
Image
Image
Image

Re: Beta 15.3 Release Notes

Posted: Mon Sep 18, 2017 7:05 am
by Crashdummy11880
Id also would love to see more button instead of modern touch and hole Displays.
I realy like the used look of the Alien Franchise!
Image
Image

Re: Beta 15.3 Release Notes

Posted: Mon Sep 18, 2017 6:32 pm
by Edinstein
While I doubt we'll be overhauling all of the screens on all of the ships I'm please to say that at least one ship will be considerably older (old wars relic) we are planning on having all of the consoles be somewhat dated and non-holographic. We can definitely look into moving some of the features into physical levers and buttons too Crashdummy11880!

Re: Beta 15.3 Release Notes

Posted: Sun Oct 01, 2017 2:36 pm
by Shaftoe
Edinstein wrote:While I doubt we'll be overhauling all of the screens on all of the ships I'm please to say that at least one ship will be considerably older (old wars relic) we are planning on having all of the consoles be somewhat dated and non-holographic. We can definitely look into moving some of the features into physical levers and buttons too Crashdummy11880!
It's been a while since the last update. How about a sneak peek or something like that?

Re: Beta 15.3 Release Notes

Posted: Mon Oct 09, 2017 12:49 am
by kongming819
Bumping for Shaftoe's reply. Devs are being awfully quiet, and my friends and I have gotten bored of the game as it stands. This long hiatus is pretty unusual, judging from the other release notes post dates. What is going on?