Improve SCIENCE

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Lucure
Posts: 7
Joined: Sat Nov 21, 2020 1:57 pm

Improve SCIENCE

Post by Lucure » Sat Nov 21, 2020 2:06 pm

There's a game called EMPTY EPSILON that made a good use to science oficer. Pulsar should have something similar when using the station (camera). The RED Circle shows the general direction theres a enemy and flick more intense closer it gets. Green circle to anomalys (wich btw i can rarely find. Most of the time i just blin shoot the probes) and Blue circle to scraps (increase the range the sensor can see it and collect it).
Probe should be able to collect scraps (direct hit) and stealth capabilities should be more intense.
Bellow a gif i made showing the science circle spectrum.
https://media.giphy.com/media/fcCLeGsjc ... /giphy.gif

Lucure
Posts: 7
Joined: Sat Nov 21, 2020 1:57 pm

Re: Improve SCIENCE

Post by Lucure » Sun Nov 22, 2020 9:13 am

Just to be clear... The flickering rings would appear when using SENSOR DISH.
Also:
- After a sector sweep, science should be able to detect anomaly and scrap. Not related with "KEEN EYES" from pilot. Just a warnig that THERE IS scrap/anomaly somewhere in the region. Sensor Dish would be required to pin point the location.
- In first person mode, should be a skill to science officer to performer a Sensor Sweep and highlight enemy's, items and materials, event trought walls, for a couple seconds to the entire team. Level skill will determine for how long the information would be alive and scanner lvl the cooldown to use it again. 30 seconds of cooldown at max level?
- Instead of dimmer dots been show in the handheld scanner by the SCIENCE OFICER, should be triangles (up or down) showing the elevation. Other classes still see only dots.
- A program or a skill to create shadow images of the ship to enemy sensors. Enemy could have it too. Sensor Dish Lock would be required to clean those fake images.
- Possibility to hack enemy drones and issue commands for a couple of seconds (attack enemy, defend player...)
- A monitor to see the blueprint of the ship and detect enemy presence, fire, lack of oxygen and future menaces, like damage be able to make holes in the hull and oxygen start to drop, space parasytes...
- Science officer, if present, can boost atrium speed healing.
- Another monitor to view planet surface. When the crew is on a planet, Science Oficer could stay in the ship and have a TOP-DOWN view of the map and help the other players highlight points of interest, enemys, locations... (One at the time). Only in open area maps. NOT Caves or inside structures.

NOT RELATED WITH THE SCIENCE TOPIC:
----- Lack of oxygen should give a movement, sound and vision debuff (worst than hazard suit). Now Robot and Sylvassi will be worry if oxygen starts to drop. Human, will get debuff AND still loose hp till death.
----- And fire should spread ALL OVER the ship, and need oxygen. The game should have a plasma fire (green flames?) in key rooms, near terminals. Plasma fire wont stop if there is no oxygen.
Last edited by Lucure on Tue Nov 24, 2020 7:14 pm, edited 1 time in total.

Zooltan
Posts: 18
Joined: Fri Jun 12, 2020 6:35 am

Re: Improve SCIENCE

Post by Zooltan » Mon Nov 23, 2020 10:11 am

There are some really nice ideas here.

I agree that we need some way of finding anomalys in space. Right now it takes way too much time just flying around randomly looking for it.

The ring based 'frequency' indicator on the radar dish, after doing a Sensor Sweep sounds cool too. It helps find things, without showing them directly.

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