Addition of a Kick and Ban Button For Captians

Have an idea or suggestion for PULSAR: Lost Colony? Post it here!
The Centurion
Posts: 1
Joined: Sat Aug 01, 2015 11:01 am

Addition of a Kick and Ban Button For Captians

Post by The Centurion » Sat Aug 01, 2015 11:15 am

I know i cant be the only one having this problem, as the internet is full of jerks. But me and some of my friends are playing in game, doing our thing, massive boss battle, this guy joins as engineer, i ask him to go down to engineering and give some extra power to shielding. First thing he does, shuts down shields, than lights, than the core. dead in the water So now we are stuck here, no power, engineering is on fire (he destroyed it) and now i see life support dropping, also on fire. We deal with all that, still fighting the ancient century keep in mind. LS is fixed and we are rebooting the ship, i look over, whats he doing? Ejecting all our fuel... *load fuel* *Pulls lever* And 1-by-1 i see our fuel dropping. This is the worst kind of thing about a game, the trolls, they are always gonna be there but, what can you do? Well perhaps this stuff below. Thanks

Need less to say here is my suggestions

1. Kick and Ban function for Captains, and also host, as sometimes i play with people and i am captain, but they host.

2. Allow captains (once again a captain that is not the host) to buy from the store, as only host may see items in store.

3. Perhaps allow the option to drop unwanted cargo? Like jettison it into space.

4. And perhaps (at a later date) a brig? So if someone is being bad, "Ok little Billy, you done-fucked-up to many times, half and hour in the brig for ye!" idk :P


Thanks for listening to the ramblings of a space fanboy who has waited for a game like this most of his life.






P.S. Sorry if this sound kinda ranty, i didnt mean for it to sound that way :P theses are just some huge issues ive noticed that really ruin the amazing game you have so delicately crafted.

Sgt.Golden
Posts: 2
Joined: Fri Jul 31, 2015 7:10 pm

Re: Addition of a Kick and Ban Button For Captians

Post by Sgt.Golden » Sat Aug 01, 2015 7:42 pm

I do think that the host should be able to kick or ban people. This would be a great idea. Sadly, as you said the internet is full of unwanted people and there needs to be ways to deal with them.

User avatar
Cpt_Matt
Alpha Tester
Alpha Tester
Posts: 130
Joined: Wed Jul 29, 2015 5:06 am

Re: Addition of a Kick and Ban Button For Captians

Post by Cpt_Matt » Sun Aug 02, 2015 2:47 pm

Kick and Ban controls for hosts are needed. Fact. :)
Brigs are pointless unless looking at it from an RP point of view, and they are actually interested in playing properly. Otherwise people would just disconnect.
p e w p e w p e w

feartheway
Alpha Tester
Alpha Tester
Posts: 98
Joined: Sun Jun 01, 2014 10:03 am

Re: Addition of a Kick and Ban Button For Captians

Post by feartheway » Thu Aug 06, 2015 4:58 am

this is very important. brig, prison planets and jettisoning people into space could be roleplaying ideas. Kick and ban are important for captains to maintain discipline.

User avatar
GwaziMagnum
Alpha Tester
Alpha Tester
Posts: 896
Joined: Mon Dec 16, 2013 4:35 pm
Location: Oakville, Ontario, Canada

Re: Addition of a Kick and Ban Button For Captians

Post by GwaziMagnum » Sun Aug 09, 2015 2:18 am

I agree with 1, 2 and 3.

Kicking ability is vital for any public game, the Captain should be able to buy stuff without being the host and dropping cargo would be invaluable for when cargo is full of scrap but there's still (potentially powerful) debris just floating there in space.

As for the Brigs?
Like other's have said that just as a roleplay incentive.
Which is nice, but the priority with things added to the game should really be focused on the gameplay, not on what might be RP'd with by a small portion of the player base.

User avatar
Ducky
Alpha Tester
Alpha Tester
Posts: 27
Joined: Fri Jul 31, 2015 11:50 am

Re: Addition of a Kick and Ban Button For Captians

Post by Ducky » Sat Aug 15, 2015 12:04 pm

What brigs could be used for is... Capturing enemies or civilians... Let's think more pirate-like.

Because current playstyle is pretty much just fight. I imagine in the future possibilities will branch out, so you can play a scavanger vessel, martial vessel, pirate, research, escort...

(I am not daydreaming here-- Just pointing out brigs could have a use AT SOME POINT... LATE... in the game development IF features to play as mentioned above will get added :D )

Going back to the title of the topic: Definite yes for kick and ban :)

Kuro
Alpha Tester
Alpha Tester
Posts: 19
Joined: Mon Aug 17, 2015 3:39 pm

Re: Addition of a Kick and Ban Button For Captians

Post by Kuro » Wed Aug 19, 2015 3:34 pm

Cpt_Matt wrote:Kick and Ban controls for hosts are needed. Fact. :)
Brigs are pointless unless looking at it from an RP point of view, and they are actually interested in playing properly. Otherwise people would just disconnect.
I disagree. Brigs aren't pointless. Kicking/banning is suitible to use on strangers, I totally agree.

But I often play games like this with *friends*, and when playing with actual real life friends, kicking them from the game is total overkill. Having a way to deal with them within the mechanics of the game world is often more than enough when dealing with people you know; even if it's just being able to use a stun gun on them to stop them from doing anything for 30 seconds and being able to laugh about it on teamspeak with them, it's way more appropriate than totally removing them from the game for a period of time.

User avatar
Cpt_Matt
Alpha Tester
Alpha Tester
Posts: 130
Joined: Wed Jul 29, 2015 5:06 am

Re: Addition of a Kick and Ban Button For Captians

Post by Cpt_Matt » Thu Aug 20, 2015 4:10 am

Hence why I stated unless looking at it from an RP point of view - I would say that covers general pissing about with mates.
p e w p e w p e w

Kuro
Alpha Tester
Alpha Tester
Posts: 19
Joined: Mon Aug 17, 2015 3:39 pm

Re: Addition of a Kick and Ban Button For Captians

Post by Kuro » Thu Aug 20, 2015 12:38 pm

Cpt_Matt wrote:Hence why I stated unless looking at it from an RP point of view - I would say that covers general pissing about with mates.
I object to you tagging having a brig as an RP idea. I do not identify as a Role Player. And the majority of people who play video games do not identify as roleplayers. While I found it difficult to get solid figures on the ratio, a 2007 paper "Social Interactions in Massively Multiplayer Online Role-Playing Gamers" by HELENA COLE, B.Sc. and MARK D. GRIFFITHS, Ph.D (Source: http://ocw.metu.edu.tr/file.php/85/ceit ... ffiths.PDF), quantifies roleplayers as comprising a mere 20.4% of the MMORPG population.

Kicking someone from a game is like a last resort, if you kick someone from the game then you are down a crewman until someone else joins or they come back, if they come back -- afterall you just kicked them. They might be upset about being kicked and not come back. If they don't come back, someone who's absolutely useless might join instead of them; so now you have someone useless on board rather than the friend who could have been easily made to tow the line had the tools to do so been in place in the game.

Sure if you put a friend in the brig for 30 seconds there's the possibility they might get upset. They might leave. But at least in that scenario, they were the one who made the decision to leave. And that gives them less to be upset about than being kicked entirely.

Having a means of dealing with crewmembers inside the game world, as opposed to removing them from the game world entirely, is of interest to way more people than the 20.4% minority of roleplayers that you are insisting on. Most people would surely be interested in not being a crewman short simply because the moderator powers are one-size-fits all. That's a lot more people than your 20.4%.

feartheway
Alpha Tester
Alpha Tester
Posts: 98
Joined: Sun Jun 01, 2014 10:03 am

Re: Addition of a Kick and Ban Button For Captians

Post by feartheway » Thu Aug 20, 2015 6:18 pm

valid points on using brig / stun for toned down more freindly player control rather than the sledgehammer that is ban /kick... its not just rp for brig, stun, stun gas.

Post Reply