Reasoning: Free up the captain, allow others to control what they are good at
Explanation: See thread http://forums.pulsarthegame.com/viewtop ... f=4&t=3821
- Related Talent - Command Structure: Lengthens time that bonuses last
Reasoning: In game benefit to using the command functions, allow better cooperation.
Explanation: Each command could grant stat bonuses to the crew and or have effects linked to them.
- At Ease - Very small regeneration on everyone when not in combat.
- Status Update - Ship and class specific status screens glow/flash slightly
- Hide From Sensors - Lower Ship Signature, and Crew Detectability by npc’s
- Stay Close to Captain - Small increase to all stats for crew nearby, large boost to captain.
- Offensive Attack - Increase outgoing damage
- Abandon Ship - Lower stamina consumption while on ship
- Board The Enemy - Increase movement speed while in combat on an enemy ship
- Repel Invaders - Lower incoming damage while on ship
- Regroup/Man your Stations - Small movement speed boost during combat.
- Surrender - Allies receive concealed weapon Force weapons to go offline, if enemy accepts shields are dropped.
Reasoning: Allow a winning ship to be outsmarted, overpower boarding crew and teleport over to their ship while their shields are down.
- Prepare for Away Mission - increases movement speed on ship while not in combat.
Reasoning: Signify that the crew should prepare for an away mission,
- Down Time - Doubles effects of sleep Unlocks ship based games (if toggled)
Reasoning: Signify that the crew is on down time, use for afks.
- Explore - Non combat movement speed boost
Reasoning: Signify that the away team is free to openly explore, allow faster quest gathering.
- Await New Orders - Lower crew movement speed if in the same zone as captain, and if the captain is not moving as well, and if no one is engaged in combat.
Reasoning: Signify the crew should be at the ready until captain decides next action
- Mentor - Increases crew experience
- Zealot - Increase Reputation Earned
- Tactical Minor - Increase Turret damage by 5%
- Navigation Minor - Reduce Engine Energy Cost by 5%
- Scientific Minor - Reduce Signature Increase and Power Cost of Scans by 5%
- Engineering Minor - Increase Core output by 5%