less HUD informations

Have an idea or suggestion for PULSAR: Lost Colony? Post it here!
Post Reply
Posts: 31
Joined: Wed Feb 10, 2016 2:05 am

less HUD informations

Post by Crashdummy11880 » Mon Oct 09, 2017 12:14 pm

I would like that informations like CO2 and which ships are in the sector wouldnt be on the HUD for everyone.

Why not bind those informations to a Scintist or Engineers Panel?

Where should the information come from when you are the toilet? Thats not logic.

User avatar
Leafy Developer
Leafy Developer
Posts: 1125
Joined: Sun Sep 08, 2013 10:39 pm

Re: less HUD informations

Post by Edinstein » Mon Oct 09, 2017 12:35 pm

We discussed having a "hard" mode that would pretty much limit most of the UI you normally see, crews would really have to rely on researching the status screen and communicating their findings. Something like this may make it into the game when we begin to really wrap up development!

Post Reply