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Ship Impact Disorientation

Posted: Tue Jan 30, 2018 2:37 am
by CaptnBarbosa
Usually when a ship is hit, you can see the hull bar and shields go down. I'm suggesting a physics based reaction for direct main gun shots.

To simulate the point, some shots should be so powerful in force they knock away crew from their stations. It would be a tiny knock back from the station so the crew member has to run back up to it and activate. It could be a knock back snare where the crew gets knocked back, can walk at half speed back to their station as the camera shakes a bit.

I'm just throwing it out there. These shots made Star Trek fun.

Re: Ship Impact Disorientation

Posted: Wed Jan 31, 2018 5:58 pm
by Edinstein
We’re hoping to take another pass at character animations, and we were thinking about having them shake and react to massive hull hits. I doubt we’ll have them move away from their positions (especially for VR users), but it might still be fun to see fellow crew members react. Hope this helps!