Regarding New Suggestions: Please Read

Have an idea or suggestion for PULSAR: Lost Colony? Post it here!
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Edinstein
Leafy Developer
Leafy Developer
Posts: 1118
Joined: Sun Sep 08, 2013 10:39 pm

Regarding New Suggestions: Please Read

Post by Edinstein » Sat Jul 14, 2018 10:26 am

Hey everyone!

This is a quick message to let you all know that we're reaching a point in development where large mechanical changes/additions are less likely to be implemented. By wrapping up the main ship mechanics, we can begin to really work on The Academy (in-game tutorial area) as well as the rest of the planned content (read more on our road map here: http://www.pulsarthegame.com/roadmap/ )

Because of this, we may not be responding as much to new suggestions. However, we will still read them all. We just ask that you understand that we're finalizing game mechanics and turning our focus to content creation, balance, and polish.

We hope you understand where we're coming from, and if you have any questions, feel free to post them below!

Thanks for your time!

Best,
The Leafy Games Team

Slayer5934
Posts: 1
Joined: Mon Jul 15, 2019 9:26 am

Re: Regarding New Suggestions: Please Read

Post by Slayer5934 » Mon Jul 15, 2019 9:42 am

Hopefully it's okay to post this here :P
I just bought the game after playing it for a little bit, it is absolutely amazing and hits all the right spots for me.

Are additional weapons, character customization stuff, (potentially) ship customization, etc counted as content additions?

Maybe even some potentially big additions like possibly ship shops for example? It would explain where people get their ships, maybe you can make them very expensive to buy.. o:

Also, off-topic maybe but my wife chose a ship not knowing its tied to a faction, which brings up the possibility of maybe going off the beaten path and changing factions? That way if you decide the pirate life isn't for me, you can swap sides somehow by proving yourself to another faction.

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