Ship Component Suggestions

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Wedge
Posts: 15
Joined: Mon Aug 27, 2018 10:52 pm

Ship Component Suggestions

Post by Wedge » Tue Aug 28, 2018 11:03 am

Disclaimer: I understand that ship mechanics are in their final stretch of development, so I understand if this is outside the scope of consideration.

This thread contains mention of in-game items, and my be spoilers for some.

Armament: Existing Devices
Here is a list of existing ship (nuke) devices for comparison's sake:
  • C.U. Enforcer
    - 3600 max dmg
    - 5,000 dmg range
    - 2.5 fbr (fuel burn rate)
    - 18 ts (turn speed)
  • Project Megaton
    - 50,000 max dmg
    - 70,000 dmg range
    - 5.0 fbr
    - 9 ts
  • W.D. Large
    - 5,500 max dmg
    - 8,000 dmg range
    - 8.0 fbr
    - 6 ts
  • W.D. Small
    - 3,200 max dmg
    - 6,000 dmg range
    - 6.0 fbr
    - 12 ts
Armament: Proposed Devices
Here are some suggested (nuke) devices:
  • "Gentleman’s Farewell" (contraband)
    How the Gentleman came to possess the technology to make this weapon is highly debated. It is perhaps the largest non-nuclear bomb ever; upon detonation, nanoenergetic implosives produce a supercritical point which destabilizes violently. Since this WMD has no detectable EM signature, possession is highly illegal.
    - 3,000 max dmg
    - 5,000 dmg range
    - 1.0 fbr (fuel burn rate)
    - 20 ts (turn speed)
  • Omen-82 "Armageddon"
    Essentially a scaled up C.U. Enforcer, this bomb deserves its ominous name. During the Old Wars, mere mention of this device could cause immediate enemy surrender. However, many of them are of rushed construction, and a lack of adequate shielding. Poor payload containment creates a huge radiation signature.
    - 40,000 max dmg
    - 45,000 dmg range
    - 5.0 fbr
    - 10 ts
  • Project Darkheart (contraband)
    Whomever build this device had some serious technical knowhow. Internal scans of the weapon reveal the device does not contain fissile material, which explains the lack of a radiation signature. Metadata on the device’s fire control programming reveals a phrase, “dark flux weapon, maintain ample distance_-A.O.G.”
    - 35,000 max dmg
    - 90,000 dmg range
    - 5.5 fbr
    - 12 ts
  • "Ship Eraser"
    A cluster bomb which disperses spider-like robots equipped with micro-thrusters and miniaturized nuclear warheads. When activated, drones latch onto the target, and can be remotely exploded. The sheer concentration of nuclear detonations leaves any unfortunate vessel almost recognizable - hence they became known as ship erasers during their use in the Old Wars. The only downside of this form of large yield weapon - it is extremely ineffective against shielded targets.
    - 50,000 max dmg
    - 2,000 dmg range
    - 1.0 fbr
    - 15 ts
Armament: Main Turrets
Here is a list main turret suggestions:
  • Scram Cannon
    Ram acceleration technology predates mass acceleration, but don’t think that means scram cannons are worse than rail guns. Reduced power requirements and higher fire rates have made scram cannons an offensive standard for millenia. Even better, modern versions come with their own targeting assist subsystems. Many proven designs are frequently seen brandished by pirates and nebular raiders.
    - Damage: 25
    - Charge Rate: 0.5
    - Damage Type: PHYSICAL
    - Power Usage: 6000
  • Neutron Beam
    A feared weapon. This main turret is designed to kill one thing, ship crews. Bio-Hazard Turrets have nothing on the anti-personnel capacity of Neutron Beam blasts, just be mindful that irradiated ships don’t make for good boarding.
    - Damage: 400 (300 RADIATION dmg | 100 ENERGY dmg)
    - Charge Rate: 0.5
    - Damage Type: RADIATION/ENERGY (BEAM)
    - Power Usage: 6000

Component: Processors
An assortment of processor suggestions:
  • XEX-ACP (experimental)
    A powerful autonomous coprocessor infected with a strange virus. Infection resulted in enhanced cyber defence, jump processing, shield charging, but at the cost of large energy drain, and runtime power requirements. However, it seems to have an impenetrable firewall, and will continue to operate so long as it has power.
    - Type: CP
    - Cyber Defence: 1.5
    - Jump Processor: +14
    - Shield Recharger: +10% Max
    - Energy Drain: +2% (added each time a program is run; calculated from total energy consumption of all installed processors)
    - Power Usage: 5000 MW
  • GL-MAI (contraband)
    Malicious Artificial Intelligence. Possession of this processor is illegal, and for good reason.
    - Type: MAI
    - Cyber Defence: 5.0
    - Cyber Offence: +100% (Every time a virus is targeted at an enemy ship, the virus gets double penetration attempts)
    - Instability: +10% (Every time a virus successfully infects an enemy ship, there is a chance the host ship will also be infected with the same virus, or its shields will be deactivated)
    - Homicidal Intent: If an enemy ship is infected with any four viruses, should the targeted ship have life support, target life support/oxygen is overloaded temporarily)
    - Power Usage: 4000 MW
  • XL-ADW (contraband)
    An Old Wars relic, this processor was designed with self-healing capabilities should it be damaged in combat. Despite many bouts of critical damage and incredible age for a piece of hardware, it’s still operational - almost as if it refuses to cease operation. However, due to the combative nature of such a device, it is considered illegal to possess without proper registration.
    - Type: ADW
    - Turret Damage Boost: +10%
    - Program Recharge: 4 (Recharges programs upon warp)
    - Recursion Protocol: 10% (Every time a program is run, beneficial effects are potentially doubled)
    - Redundancy: This processor’s function cannot be inhibited by virus infection.
    - Cyber Defence: 1.0
    - Power Usage: 6000 MW
  • AUT-LARC (contraband)
    A financial hacking co-processor. It is highly illegal to possess, but it might be worth the risk.
    - Type: ???
    - Larceny Backtrace: +300% (Siphon Credit viruses return triple credits)
    - Broker Subroutine: 5% interest on crew total credit amount for every jump made.
    - Manifest Backdoor: Negative reputation effects on store prices is reduced by 5%.
    - Power Usage: 4000 MW
  • VM-CD (experimental)
    A very powerful cyberdefense processor. This piece of hardware can isolate infiltrating programs in a virtual environment to not only neutralize them, but potentially turn them against their sender.
    - Type: CD
    - Backhack: 50% (There is a partial chance that any hostile cyber attack with be applied back to the hostile ship)
    - Cyber Defence: 1.5
    - Power Usage: 2500 MW
  • HSP-JP (experimental)
    A high-temperature superconducting processor. As reactor core temperature increases, this processor requires less and less energy.
    - Type: DCP
    - Jump Processor: +20
    - Coolant Efficiency: +20%
    - Power Usage: 10000 MW
Component: Program
A program suggestion:
  • Emergency Heat Dump (experimental)
    Channels heat from the reactor to weapon heatsinks.
    - Heat Dump: Disables all onboard weapon systems for 30 seconds; allowing for 60% reduction residual reactor heat. CAUTION: Temperatures in excess of 6000 kP may damage weapon systems.
Component: Reactors
Some reactor suggestions:
  • Verger Type Reactor (contraband)
    An extremely potent reactor. Uses two polarized supermatter points to generate high levels of energy; unfortunately, such reaction is only viable at unsable levels. It requires overclocking to capture adequate output. Widespread mishandeling and horrific accidents with Verger reactors have lead to them being banned in most sectors.
    - Max Temp: 1000 kP
    - Emer. Cooldown: 6.1 sec
    - Output: 140,500 MW
    - Heat Output: 75%
    - EM Signature: 0.5
  • Scalar "Cryo-Core" Reactor (experimental)
    Inspired by Doosty295's suggestion thread.
    Scalar reactors are an oddity among power production. They use super-cooled, metamaterial cores to produce large amounts of energy. Unfortunately, like all reactors, they also create byproduct heat that harms efficiency. This reactor should be kept near absolute zero. Despite an undetectable EM signature at high-efficiency rates, these reactors were recently removed from the Colonial Union's list of prohibited devices, since they guzzle coolant.
    - Max Temp: 700 kP
    - Emer. Cooldown: 3.0 sec
    - Output: 40,000 MW (at -200kp)
    - Heat Output: 50%
    - EM Signature: 0.0 (at -200kp)
EDIT: Minor spelling issues / formatting
Last edited by Wedge on Wed Aug 29, 2018 12:41 pm, edited 1 time in total.
“As for me, I am tormented with an everlasting itch for things remote. I love to sail forbidden seas, and land on barbarous coasts.”
― Herman Melville, Moby-Dick

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Edinstein
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Re: Ship Component Suggestions

Post by Edinstein » Tue Aug 28, 2018 3:35 pm

These are pretty neat! Thanks for writing them up for us! I do know that we're planning on adding more ship component so I'll be sure to bring this up to the team when we inevitably have those discussions!

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Wedge
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Re: Ship Component Suggestions

Post by Wedge » Tue Aug 28, 2018 5:55 pm

Edinstein wrote:
Tue Aug 28, 2018 3:35 pm
These are pretty neat! Thanks for writing them up for us! I do know that we're planning on adding more ship component so I'll be sure to bring this up to the team when we inevitably have those discussions!
Thanks! I hope one, or two of em' make it in. Keep up the great work. I look forward to future updates.
“As for me, I am tormented with an everlasting itch for things remote. I love to sail forbidden seas, and land on barbarous coasts.”
― Herman Melville, Moby-Dick

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