Combat animations too clunky?

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drfleetles
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Joined: Wed Jun 13, 2018 5:48 am

Combat animations too clunky?

Post by drfleetles » Tue Nov 20, 2018 5:05 pm

ever since my friends have been playing. whenever we attack a ship, its either we board them or they board us. both ways we die. because the human ai have GOD aim and the way the animations work is very confusing. so I suggest when equipping items, make the objects be viewed on their GUI he screen instead of viewing them in a first-person camera (hope you know what I'm talking about). that way the combat system won't be so fast and confusing.

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Edinstein
Leafy Developer
Leafy Developer
Posts: 1120
Joined: Sun Sep 08, 2013 10:39 pm

Re: Combat animations too clunky?

Post by Edinstein » Wed Nov 21, 2018 11:51 am

I'm still a bit confused, could you try explaining it again or perhaps mention a game that does this?

Also, Crewed ships will try to abandon their own ship if they think it's close to exploding. There are a few ways your can prevent this from happening:

-Keeping your shield integrity up when the enemy ship's hull is low will keep the quantum shields online, preventing enemies from teleporting.
- The Quantum Defenses program will ensure your quantum shields are online, even if your shields are low.

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