Overall game aesthetics (everything shines)

Have an idea or suggestion for PULSAR: Lost Colony? Post it here!
Post Reply
solarseven
Posts: 7
Joined: Thu Jan 17, 2019 7:10 am

Overall game aesthetics (everything shines)

Post by solarseven » Thu Jan 17, 2019 8:31 am

Don't get me wrong, I like this game to bits.
That is exactly the reason why I come here and feedback. =)
I am playing Pulsar for a good while now, and I am continually annoyed by how shiny everything is.
Does everything really have to so shine?
In my opinion it makes everything look unnecessary cheap.
I like to see a lot more matte in the game, instead of having everything reflect light back at the player.

User avatar
Edinstein
Leafy Developer
Leafy Developer
Posts: 1090
Joined: Sun Sep 08, 2013 10:39 pm

Re: Overall game aesthetics (everything shines)

Post by Edinstein » Thu Jan 17, 2019 2:01 pm

There's a lot of metal in the game, and some ships and locations are probably shinier than others, especially depending on grime (or lack thereof). We're not keen on reducing the smoothness value on every metal material in the game, apologies. However, if you have specific examples of things that you think are too shiny, we can certainly consider tweaking it.

EngBot
Posts: 30
Joined: Thu Sep 27, 2018 6:15 pm

Re: Overall game aesthetics (everything shines)

Post by EngBot » Fri Jan 18, 2019 9:13 pm

wood seems to always be wet, that might be seen as shiny
Breaker of all the things

User avatar
Edinstein
Leafy Developer
Leafy Developer
Posts: 1090
Joined: Sun Sep 08, 2013 10:39 pm

Re: Overall game aesthetics (everything shines)

Post by Edinstein » Wed Jan 23, 2019 5:02 pm

Thanks for the feedback! We'll look into it.

Post Reply