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Science Fluff

Posted: Fri Feb 22, 2019 8:14 am
by Rama

Wishing for everything that makes the game play for science officer more sciency, I renew my old suggestion:
Maybe make a science scanner like in Star Trek with which minerals, plants, animals etc. can be scanned for additional information and/or for filling a science data base. Resulting in Crew XP. Or science related cosmetics. Or as missions.
I wrote an encyclopaedia about Pulsar critters as a just-for-fun project to practise non-slang English and extend my scientific English vocabulary. And to clear up some misconceptions that most player have about e.g. the sand sharks. Feel free to scavenge it for bits that you think useful and please excuse grammar errors or clumsy English. I'd be very happy if it could serve even more purposes than language practice and entertainment of myself and fellow players. :ugeek:
Physiologus Interstellaris: ... =706949252

Researching the old ruins, crashed ancient space ships, the talking sarcophagi, drifting ancient space constructs etc. would also be mad fun, but would need a separate data base. One cannot mix archeology with nature science. :geek:


Edit: I got some time to play again and found the Sylvassi fluff in the Lab from some updates ago. Cool! Thank you for that! I appreciate the approach to really "xeno" xenobiology. I can now finally fill the Sylvassi section in my guide (by refering to the work of the fellow scientist). Though I have a little concern about the evolutionary aspect of the lore. The situation you describe is in a very severe clash with basic laws of evolution that would apply to xeno lifeforms as well.
If I understood things correctly, the Sylvassi who actually invest resources in the offspring are not the ones that contribute most of the DNA. That is very unlikely to evolve, unless the donor gender exists in abundance and is subjected to massive competition. DNA is not precious to evolution. Resources are. And the nanny gender. It would lead to a very different social order that is more like eusocial animals (ants, bees, naked mole rats). The nanny gender would feed the offspring of their donor gender siblings instead of their own! Since they share more common DNA with them than with their own offspring. Like earthly bees! They share more DNA with their nieces, nephews, brothers and sisters than with their own children. Please, please let scientists of your choice have a quick look at things to give you a heads-up when there are big conflicts with natural laws. In the unlikely case that you don't know any biology folks, I offer my services. The Sylvassi thing could be solved by some tweaks in the lore. Instead of rewriting the biological aspects you could simply claim the state of Sylvassi biology is result of genetic engineering that happened in the dawn of their genetic sciences age in an attempt to "biologize" the preexisting social structure.

As to possible clashes of my "trying to make scientific sense of the observed things" with unpublished lore about things: The name of my guide is adapted from the first attempts of humans to write encyclopaedias about the natural world. They got lots of things wrong (pelicans do not feed their children with their own blood, hyenas do not change their gender and the unicorn does not exist at all), so I expect the same for my guide :D

Re: Science Fluff

Posted: Tue Mar 05, 2019 3:36 pm
by Edinstein
Thank you for the suggestions and feedback!

It would be great to expand the scientist's role (and the other classes as well), and databases for creatures and archaeology sound amazing. Unfortunately, additions to the classes are unlikely right now. Our focus has moved towards wrapping up the game's existing systems and creating end-game content. More cosmetics (as well as more class-related options) would be great to have and are more likely to make it into the game at this point, but they're admittedly not a priority. We do hope to add more content and features to the game after the final release, though we can't promise what exactly we'll add if we do. We will, however, keep suggestions like these in mind!

Thank you for writing that guide! We appreciate your enthusiasm in expanding the game's universe through your time playing. It was a joy to read.

Thank you as well for the feedback regarding the Sylvassi! We had a feeling it would be breaking some rules of biology, and we're sorry to hear that's the case. Unfortunately, we don't have the time or resources to verify our lore with professional scientists (though we do very much appreciate your offer to help us), and we've come to terms with the fact that our game breaks a lot of rules in all areas of science. Sometimes we do it for the benefit of player experience, and sometimes it's just because we lack the knowledge or time to make it perfectly realistic. Regardless, we apologize that you find the Sylvassi lore clashes with real biology, and we hope it doesn't detract from the game for you. If we feel the lore is inhibiting the majority of players' experiences, we'll look into changing it. Otherwise, our attention has to go to other parts of the game right now. But please, by all means, feel free to spin the Sylvassi however you like in the Physiologus Interstellaris. We don't mind if you don't agree with our in-game scientist! And it was very enlightening to read a scientist's take on our alien biology. Thanks for taking the time to explain it to us. Sorry again for the trouble, and we hope you understand where we're coming from.

The Leafy Games Team

Re: Science Fluff

Posted: Fri Mar 08, 2019 7:24 am
by Rama
I understand that the focus is different. And the issue is not urgent.
I am happy if you keep the data base thing in mind and there is a small chance that one day it might exist.

Luckily the majority of players won't notice the biology error with the Sylvassi and thus won't mind. Thank you for the OK to contradict the official lore in my guide. I wouldn't have wanted to do that without your consent.
That solves the issue for me. Because: The Sylvassi would hardly admit to genetically altering their entire species in order to biologically enforce their hierarchic system, would they? Or maybe they don't know about that themselves anymore. It requires a brave scientist to break the Sylvassi omertà and uncover the truth about their biological heritage that was hushed up for so long. I am just the right robot for this job.