Captain approval on upgrade stations

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justinjah91
Posts: 103
Joined: Thu Jan 12, 2017 12:22 am

Captain approval on upgrade stations

Post by justinjah91 » Sat Feb 27, 2021 8:20 pm

You're saving up scrap for a thermocore reactor and you're only 3 pieces away when someone joins as a weapons specialist and decides that their W.D. Prototype weapon needs to be level 10. In a matter of seconds, your massive stockpile is gone and you have to reload a save and ban that person when they try to join again. The component and weapon upgrade stations should have a lock similar to the blind jump system so this can't happen.

EngBot
Posts: 173
Joined: Thu Sep 27, 2018 6:15 pm

Re: Captain approval on upgrade stations

Post by EngBot » Sat Feb 27, 2021 9:55 pm

I think something closer to how credits are setup would be better, but I agree that captain permissions should be expanded
Breaker of all the things

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