Medical sistem

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Ilpostino2volte
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Medical sistem

Post by Ilpostino2volte » Wed Nov 06, 2013 10:51 am

A realistic wound simulation: ex. a enmy shot me in the leg and my pg will walk whit a limp

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Shieldmountain
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Re: Medical sistem

Post by Shieldmountain » Wed Nov 06, 2013 11:45 am

Some kind of wounds would be nice. So the medical room get used. :)

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Viggosen
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Re: Medical sistem

Post by Viggosen » Thu Nov 07, 2013 7:18 am

Damn it Ilpostino2volte!
I'm a doctor not a develeper.
:lol:


Yeah, a med bay would be awesome. A maybe a new role to the scientist :geek:

Ablanat
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Re: Medical sistem

Post by Ablanat » Sun Nov 17, 2013 10:17 pm

I think this is cool idea. I mean we can add in med bay (aka, Sick Bay in naval terms.) Plus, this may be more advanced form of healing than portable units to heal ourselves in the field or on board and those could be less effective than the sick bay. Even perhaps those (the portable units) probably have a failure chance to cure or fix certain affinities such as a broken bone or disease that could destroy you within 6 hours real time.
"May the God have mercy on Anti-Foxie Oppositions' souls"

Ben
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Re: Medical sistem

Post by Ben » Sat Nov 23, 2013 7:20 pm

Yeah i like this idea i don't know if it would be as sophisticated, I don't know much about coding or any of that but i think it would take alot of coding making hit markers and all that. And it would probably take a lot of work to get a player to limp. Maybe if it was made so a player loses a certain amount of blood from each area of their body.
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