Small Warp Improvement

Discussion about PULSAR: Lost Colony including talking about factions, classes, ship systems, playstyles, etc.
Tue Jan 10, 2017 4:05 pm


  • Al great points but just think the Pilot definitely should drive / pilot the ship's significant movements.

    I would LOVE MINI GAMES ! I want the science officer to have to push some weird sequence of lights or something to make jump calculations go faster. The Engineer can prime some sort of pump looking graphic to get bonus prep speed.
     
    CaptnBarbosa
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Thu May 18, 2017 10:08 am


  • maplealmond wrote:I would love if Warp engaged (no pun intended) pretty much everyone.

    Captain sets the navigation node. Science activates jump drive calculation (which can be done independently of warp core charging and does not raise ship EM signature.) Engineering charges the core. Once both of those are done, a quick finalize and then the pilot points at the node and hits the warp button, at which point the ship goes to warp.

    It would also help avoid misfires, when the pilot is turning towards the right node and engineering pushes the button too early.


    This is exactly the kind of thing that should happen. And this logic should flow in many of the ship functions. Rather than make each role feel important because they do all of the parts of one task, make all the roles feel important by each contributing (relevant) parts of a process. That would make this game really fly (pun intended)!
     
    mrsandman321
     
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