Unofficial Weekly Discussion #8: Ship Components

Discussion about PULSAR: Lost Colony including talking about factions, classes, ship systems, playstyles, etc.
Post Reply
EngBot
Posts: 83
Joined: Thu Sep 27, 2018 6:15 pm

Unofficial Weekly Discussion #8: Ship Components

Post by EngBot » Fri Feb 01, 2019 8:04 pm

This weeks discussion is going to be about ship components and their various combinations
Favorite, least favorite, strategies for fighting with/against, etc.

This is a general topic, if I feel that a specific type (e.g. main turret) needs it's own then I'll make it in the future.
Breaker of all the things

Mr. Morague
Posts: 46
Joined: Tue Aug 29, 2017 8:10 am

Re: Unofficial Weekly Discussion #8: Ship Components

Post by Mr. Morague » Wed Feb 06, 2019 1:30 pm

Lightning turrets should add a buff to ships hit that lower the damage to hull taken by the next lightning beam for 15 seconds in order to balance out shock drone encounters.

Ludicrous Jump module may need to consume a little more power.

The new GH mission that provides a Dark Drive shouldn’t be available until you complete at least 3 other bounties due to the value of that component.

TSP is pretty cool.

I’ve never received the Swarm’s new hull drop, wonder what it’s like.

I think the Ancient Sentry should drop a slightly weaker version of EITHER its improved energy turrets OR a weaker version of its corruption program as a reward for defeating it, with a very slim chance to drop a weaker version of it’s hull similarly to the Swarm.
Unidentifiable Wall of Text detected.

Post Reply