Thoughts on power use

Discussion about PULSAR: Lost Colony including talking about factions, classes, ship systems, playstyles, etc.
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Thoughts on power use

Post by EngBot » Wed Feb 06, 2019 2:20 pm

The following may be slightly strange, uncommon, or confusing.

I want there to be consequences for trying to draw more power than the reactor can supply. Something small like gaining more heat or becoming unstable faster. I see way to many engineers running everything at full power with just a fire ext, the highest power required comps just play hot potato with the power while the eng does nothing. Keeper Beam (21800 MW) with phase turrets (14000 MW) should consume a reactor with their power usage, and thats at lvl 1 at max they take 61040 and 39200 respectively.

heat idea (yes I know its crazy): for every 10% of total power you are attempting to overdraw you gain 25% more heat, with max of 200% more heat

stability idea: for every 25% overdrawn you lose stability 100% faster if/when overheating

By overdrawn I mean that you are trying to use more than 100% of a reactors total power. you don't get to use anything past 100%

I highly doubt that anything close to my listed ideas would be added, however I would love to see something that stops the current trend of just handing the eng a +5 (or higher) fire ext and walking away.
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Re: Thoughts on power use

Post by justinjah91 » Mon Mar 11, 2019 10:18 pm

Yeah the fire extinguisher thing needs to go. It's sooo cheesy.

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Re: Thoughts on power use

Post by Venom » Fri Mar 29, 2019 12:59 pm

I think the fire extinguisher thing is a cool idea, but in practice it makes it a little too easy to manage the reactor temperature.

Maybe using the extinguisher and fire killer grenades could do non repairable damage to engineering section. Only letting the reactor cool-down to zero would let you repair that damage. Or maybe jumping to reset it.

So in a pinch you could use the fire extinguisher or fire killers to cool off, but it would be at a penalty until you could get out of combat or whatever situation your in that requires such drastic measures. That would certainly put a limit on just keeping the engineer with a brick on the mouse pointed at the reactor.

As a side note though, I think heat generation and the coolant use would have to be re-balanced a bit since that would be the only reliable way to cool off the reactor when its getting fully used.

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Re: Thoughts on power use

Post by Crashdummy11880 » Sat Apr 20, 2019 8:51 am

The principle of cooling a reactor with a fireextinguisher is just stupid. I want that go away.

Make them single use only, or give them kind of ammo clips, or maybe a cooldown time.

Once in a Jump you can use every fireextinguisher like 20 sec. but then people will hoard fireextinguishers.

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Re: Thoughts on power use

Post by Edinstein » Fri Apr 26, 2019 11:40 am

Thanks everyone for the feedback!

We’ll have a discussion with the team about what we want to do with the fire extinguisher, but it does seem like in its current state it might be hurting more than helping.

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Re: Thoughts on power use

Post by Ghost49X » Thu May 09, 2019 11:39 pm

How about having ship designs with multiple reactors each with their own temperature?
But yes the whole fire extinguisher thing is cheesy.

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