People seem to want the Warp Drive constantly ready to jump. And I was thinking that there should be a disadvantage to this. So far it only costs power or jumps your EM signal when charging yet while holding the charge everything goes back to normal. Meaning ships can go into battle with a fully charged drive without consequences past the early charge part.
Fluff wise, it would be incredibly difficult to finish the warp calculations. Then move around a bunch as you brawl with enemies and not have to recalculate the math upon which you jump light years away.
Warp Drives should cost a baseline of power when fully charged (less than charging but still something to keep the drive running). Also the signal increase from the drive should remain as long as the charge is held.
Furthermore the Warp Jump calculation should be reset if you move. While the calculation and Warp Drive charging could still happen at the same time, it would typically go Charge Drive > align & stop moving > Warp Calculation > Final Prep > Jump.
Discussion about PULSAR: Lost Colony including talking about factions, classes, ship systems, playstyles, etc.
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